2nd drop. Metarushes.

Staff report related. In the report DOR has said that marines have lots of time to do a second drop.

I dont know since the round timer wasnt posted if it was actually an absurd time to do a second drop.

1st . Staff. Put yourself in the shoes of the xeno players or players in general. The difference is staff usually knows when second drops happen. You guys are literally expecting xenos to do some mind reading stuff or divinition stuff to know when marines do second drop.

2nd. This second drop stuff is really getting absurd. What if the marines dropped to the FOB 12:21 but still havent made a 2nd drop by 12:35-12:40? Is this metarushing? I can basically drop all of the marine force in the FOB. Then hold the DS “”“”“hostage”“”“” so xenos cant push the FOB. Thats how bad this ruling is.

3rd. Also why are xenos still getting punished for metarushing? Didnt devs make it so that xenos cant weed the LZ till 12:45?? There must be absolutely wrong with marines if xenos can fuck them up without weeds. Also whats the point of asking devs to put that balancing in place if you are still gonna note players over it?

My proposal
Initial drop time(xeno report landing) + 15-25 minutes you guys decide. So that no one has problems.

This is an easy problem fixed by an easy solution. Xenos dont know where the second drop is. Stop expecting people to know about it. Just be realistic. Put yourselves in the players shoes sometimes.


Another "I am not happy with the outcome of my staff report and cannot make a staff report reporting the outcome of the staff report, so I am making a salty ‘feedback’ thread? For point one, if you read the report, you would know that the guy who reported it was noted for metarushing FOB futher even after the admin told them to stop, not for accidentally metarushing FOB. About point two, just ban these marines for metagaming already, I have never seen such a meta dropship hold as far as I remember. Point three, do you expect marines to not get fucked by a queen and many T3s who are metarushing the FOB with some entrances still uncaded or just having one cadeline? But yes, I fully agree with setting a timer, rounds probaly still differ and the marines should have time to build a real FOB without the xenos going “Yeah, timer over, metarush time”, but that would atleast provide some point where the xenos know that they can now begin FOB siege, based on the situation.


Catch-22. You need to be in FOB to know when second drop occurs, but you cannot be in FOB until second drop.


The rule is already clear. The issue is that staff has too much freedom to enforce and bend it as they wish regardless of what the rule states. They can deem your 12:50 assault on the LZ a metarush if they so desire. Funnily enough unrelated incidents and in-game chat complaints of a single player seem to justify staff actions now. Log timers? The fact marines have erected several layers of barricades? Who cares.
Staff has clearly forgotten the original purpose of the rule, (not to mention the fact they were going to stop interfering with quick rounds because it accomplishes nothing and turns them into a shitshow) - the only thing this was meant to do was prevent t3s from camping the LZ, i.e things like rav and boiler waiting by the dropship doors. Now it covers easily up to 12:40 and spamming OBs on the LZ because the hive’s assaulting it. Why? Who knows.
So no, rewording the rule with proper timers isn’t going to do anything (it already has a proper grace period of ensuring marines had the time to do a 2nd drop), because staff will just ignore it and apply their own judgement. Its a staff issue, not a rule issue.



bro stop metarushing

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yeah tell that to the marines who always form a deathball then get absolutely wiped.
Somehow thats fine to do.

But when xenomorphs mop out marines doing a deathball and push the FOB somehow thats a rulebreak.

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This is one of those silly one way rules that I hate.

Marines are allowed to sprint continually from the dropship to the 3 spots the hive usually is… as quickly as they can. (And thats doesnt take into account how dumb this is from an RP perspective. Aka dont check out the colony… just run into the nearby cave).

But xenos get slapped if they attack too quickly.

The SOLUTION is for the marines to guard the fob/dropship until its properly fortified. If the marine force opts not to do that… and runs away before a foothold is established they deserve to get got.


FOB and hive building duty is boring, but the xenos have a minimum of 20 minutes to do their prep work, marines don’t.

Also I think the don’t metarush the FOB rule was wordlessly removed not that long ago, I’ve seen circumstances of T3s being on the FOB before 2nd drop being allowed by higher ranked staff.


It was, saw a staff report have an explanation that this ruke was removed.

We love wordless rules changes

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Personally I am fine with this rule removed, adds to the realism that not everything goes to plan, and if anything this is probably horrible on low pop where Xenos are more powerful.

Good… because it leads to nothing but silly one sided nonsense like the round were xenos were abombed and marines given the antimaterial rifle… for fighting outside of cades on weeds near the fob.

And i loathed the rule for its onesided garbage. Which always seems to go one direction. Similar garbage:

Marines can cade endlessly… and even break the game by building walls in WO… but build more than a 3x3 wall as xeno and you get smoked.

if briefing isnt held… and command doesnt exist the server has to come to a complete stop.
But if queen doesnt spawn for 22mins and no t3s exist the entire round. Its “lol lowpop”

If the XO wordlessly didnt do his job and couldnt function ahelps and intervention and swapping. Meanwhile endless xx queens that cant even use phermones are not swapped because “have to learn sometime”

I could go on and on…glad we are removing one of these.

The average xeno player has some kind of idea of what to do without a queen (go to the spot everyone else is, kill marines, harass and then siege FOB, etc.), marines run around like a headless chicken without command (“where’s front”, “why don’t we have comms yet”, “where the fuck are comms”, “what the fuck is going on”, etc.)


I would argue the opposite.

I think that marines are entirely able to operate without command in place. They might habe some difficulty. But delta knows where the hive is. And can fully gear up.

A queen not knowing how to ovi or not being on it will make the xenos unable to function. You will not be able to go t3, you wont have phermones on the front, or eggs.

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I’m pretty confident a hive with a bald queen would wipe the floor with marines who have shit command. Xenos have the advantage of near-perfect coordination and intelligence as long as a xeno screams in the hive mind- Which doesn’t get interrupted unless the queen bites it.
Marines with mute command will literally scatter into small groups and be completely destroyed by xenos simply focusing each group down at a time- And the best part is, half the time the marines will be unaware of how bad the situation is and keep wandering around until everyone wipes.

Being able to coordinate and concentrate your force to destroy a more numerous, but scattered enemy piece by piece is, in my opinion one of the most powerful advantages xenos have over marines second only to their incredible resistance to attrition.


This seems accurate.

So long as the Xenos have a queen giving pheros, they will have the advantage versus Marines with no CIC.

All xenos have inbuilt comms with all other xenos, they have on-demand tacmaps and they can observe any other xeno in real-time to ascertain what the situation is.

Marines are reliant on comms that can go down, they can’t observe other marines, and they can only talk to other members of their squad. They are far more reliant on CIC than a xeno is on a Queen.

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If we want to take incompetent commands to the extreme, everyone remember that CIC has a funny button that can turn the entire frontline into 700 damage, 11 frac corpses and that it’s happened enough to get an admin midi.

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