I can definitely tell you took Lopits’s advice to interact with people to heart. Your interactions in CIC were believable, fit the setting, and was a breath of fresh air compared to many an XO.
+1 From me, ever time I’ve saw Hank as XO or SL i knew i was in good hands and could trust him, he has a great game sense and straight up knows how to handle marines and get them to start working to an objective as a unified force.
A big question I like to have in mind for all command staff, be it XOs and COs, is can they roleplay? Even when they’re meant to oversee a vast and complex operation between many departments and squads, do they make the time to actually play the role, remember that there are external factions and other roles that have a stake in the operation, and not just tunnel vision an operation? A good CO will improve the fun and RP to as many people as they can, as they are the face and head of the ship, and this is not just a “draw on map and say announcements” position to be in.
Hank Hanover can roleplay. He gets my approval on behalf of CLs and Company sympathizers everywhere. Even if I may not see all my forms signed and requests heard, I, in character, can understand why this is as he plays it out instead of ignorance or showing the door.
A big fat +1 for ye.
P.S. and thanks for teaching me how to play doctor, brother. If you get accepted, expect a lot of WY-439s.
While I don’t have as much experience working underneath Hank in the CiC, I certainly am always pleased to have Hank as a SL or SO underneath my command.
Competent, Capable, pleasing to have and be around.
Hank is great at staying in character and ecnouraging role-play.
He’s great at teamwork.
He’s capable of making level and fair judgements.
Can effectively lead marines and also independently come up with a plan for the marine side.
And most importantly he has never fallen for any of my rage-baits of friendship despite how hard I try.