add some sort of residu when weed source is killed

i was thinking about how grass can be burn in CM and leave a mark of the battle.
but for some reason weed fade away leaving no trace at all when we kill their source…
would it be possible to have another type of weed called dead weed that would stay when you kill the source but remove any advantage for xeno and remove slowdown for marines?
like that we will still have the advantage of easily clearing area and the visual of what was there before…


I like the idea it is a good one.

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main problem is the scale of the work needed…

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