The 2 backline castes currently have no way of destroying claymores, especially if they are OT insta gibbers, so I suggest allowing Tailstab and Runners’ bone spur to be used to set off claymores. This allows at least a minor amount of counterplay to Claymores, although it still doesn’t help that they are fully hidden and insta gibbers, but it will be something at least and will probably still gib the xeno anyway, but hey, every little helps.
After some consideration, I realize now that you are right, and my suggestion doesn’t help the case with the fact that there are mines out there that are detrimental for xeno and marine alike (Depending on how they are utilized, like the case of big fire mines being next to cades or big explosions wiping more marines than xenos.).
And both sides heavily dislike the fact that there are ‘traps’ that could permanently remove you from the round (OT mines and Hugger Traps.).
Maybe there could be a way to disarm them like comtechs have to with the multitool. It could take a second so that you’re not just instantly being rid of claymores but also still able to do something about them assuming nobody is around.
I have no idea how this would be implemented though.
if xeno is on help intent mode they disarm it (no boom). if not then boom. seems nice
just make fire directional too
i fw directional fire (im OT main) can you code it :3
Maybe there could be a way to disarm them like comtechs have to with the multitool. It could take a second so that you’re not just instantly being rid of claymores but also still able to do something about them assuming nobody is around.
I have no idea how this would be implemented though.