Re: M4A3 AP, It’s not even worth using M4A3 AP because M4A3 HP is basically M4A3 AP but better
The base damage of HP is so high that the damage after being reduced by armour is still higher than or equal to AP in pretty much every case.
Note: Assuming 300 RPM because no one is clicking at 600 RPM, 4 tile engagement range
Re: VP78, the VP78 is literally a pocket AP MK2 and has the same TTK (on burst fire anyways, MK2 burst AP = 110 DPS , same as VP78 burst). Treat it as MK2 with 20-round AP magazines instead, because that’s basically what it is. Extremely decent, 45 DMG with 30 AP + no falloff due to effective range = 6
Comparing its 30 AP to the Mod88’s 40 AP is irrelevant because only 5-10% of combat will be against castes like higher than 30 armour. (Which are: Defenders, Charger (FRONT), Hedgehog (+ BONE SHARD) and the King.)
In addition, as you can see: The Mod88 is not ‘the’ anti-armour specialist, in fact the VP78 fulfils that exact same role but slightly better in some ways. I’d wager they’re roughly similar, the Mod88 feels better handling-wise, the VP78 wins in terms of raw DPS. Note that all stats assume an engagement range of 4 tiles, so the Mod88 does WORSE compared to the VP78 the further out you go.
It’s a good gun, and I don’t know why you put it so far below the M44 when the M44 is notorious for being extremely unwieldy. You do note that the M44 requires landing your shots very well, but considering the average marine will miss over 50% of their shots, I think that caveat is so huge that it may as well negate the damage advantage it offers.
STATS |
VP78 |
M44 MARK |
M44 REG |
DMG |
45 |
55 |
72 |
AP |
30 |
0 |
5 |
ROF |
144 |
120 |
120 |
EFF RNG |
6 |
0 |
0 |
FALLOFF |
5 |
0 |
1 |
The M44 only outcompetes the VP78 DPS-wise on a small array of xenos- Drones, hivelords and carriers are mostly irrelevant because you’re not going to see them much, which kind of just leaves the sentinel, spitter, and all runners and lurkers. (and even then, a raw 26 DPS advantage at best on unarmoured targets.)
Add on the 7 round cap on the m44 and you have to contend with frequent reloads which add a solid second or two to every time (the average marine misses over 50% of their shots), plus the VP78 has the advantage of burst fire tracking- Now even the sole saving grace of better raw DPS is fading (since combining all these factors, you’re probably going to hit roughly the same actual DPS)
Re: OP
Overall, yeah sidearms deal comparable damage to primary weapons in pure DPS, but the small ammo capacity is a huge bummer. You COULD run sidearms as primaries (run akimbo for extra style points) and frag, but that’s like the same as taking a burst MK2 and snapping every mag in half while cutting off 10% of your damage.
At that point, take a rifle- Sidearms are meant to be sidearms, not primaries.