Like Weapon Statistics, but for the various armors.
Edit: And by armors I mean all that can be done- Light, Med, Heavy, jackets, Riot Suit, Spec armor et al.
Like Weapon Statistics, but for the various armors.
Edit: And by armors I mean all that can be done- Light, Med, Heavy, jackets, Riot Suit, Spec armor et al.
He doesn’t know the hell that’s armor code.
Oh, trust me, I have an idea of how bad it is-
That’s why at first I didn’t specify all armors and went back and edited it.
You can’t modify any armor, so why would you need it?
Light armor ha 15 melee armor, medium 20 and heavy 25. B12 the same as heavy, M4 same as medium, most of the specs armor also probably medium with the exception of grenadier spec.
Just do the work yourself and check the code:
expecting players to code dive for basic information is awful design. i don’t see why this shouldn’t be added besides it taking some effort to code in
Expecting players to check the wiki (and for some to update it) is also an awful design?
With guns it makes sense because they have attachements. Armors are static. Sure, this info being in game would be kind of a small QoL.
I wonder what would you say when CM was closed source and basic information was completly hidden, only revealed trough trial and error in actual game, or a devmeme loose lips.
Pretty sure they use the same formula as bullet damage vs armor. Atleast slash seems to do. I did some quick maths in the “is light armor worth it” thread so medium armor compared to light armor gives around 16% better slash protection, while heavy to light is about 44% assuming all hits land at bodyparts protected by armor, but not taking uniform armor into account.
Issue is that both slash and bio protection aren’t flat reduction values but rather modifiers in some convoluted formula.
that’s why the wiki has auto-updates coded-in, especially the page you linked. i don’t get what your point is. is something bad gonna happen if we let players see these values in-game?
you could do something similar to how weapon stat does it with its damage table vs armor, or just have one single calculation displayed in the window so you know roughly how protective it is, ala
”Against an attack dealing 40 slash damage, this armour would reduce it to 27.”
Nah, I might unintentionally came out a bit too assholish about the topic, but with wiki being updated and armor having consistent stats that can’t be interacted with I don’t see this as a pressing matter even more. Additional line in wiki next to each armor how much a 50 damage xeno slash and 50 damage xeno acid spit would deal damage to a marine with that armor (plus uniform) would be all that is necessary.
It makes sense to have this sytem for guns, you add attachements and ammunition, so all combinations are too much to add and even then would be it would be too large to check.
If we really were to go this route, why not have also list of available attachements and magazines for guns in game too? Just examine the gun and click it to get the list.
I don’t really see a downside to having them in game, it’s just slight QOL, though it’s extremely WYCI.
seems pretty easy to code to me, just copy and paste what they did for the gun statistics