As a charlie main for many years, I really don't like how ASS kneecaps us for no reason and we are given nothing in exchange

nothingburger criticism when a.s.s isn’t designed to mess with core gameplay loop at all lmao i said this already. this is why i said i cannot keep having these arguments bro :sob:

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the role fireteam lead is fine but the actual FTL system imo should be binned for better tools for the SL and squad; its use case is almost exclusively for spec/metabuddies which is fine (when it isnt being abused by FTLs) but doesnt help the actual collective squad gameplay at all

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Look we need to specify what is it exactly that fireteams failed at and A.S.S. succeeded at? Giving quite a few veteran players what they wanted - ability to play exclusively with metabuddies? Yes. Improving the average cohesion\RP level on the force? I doubt that. Bravo and Charlie’s are flatlining. And Alpha and Delta turning more into an NPC land. I don’t think the effect is that big, but it’s noticeable.

So if we’re talking about the usual situation of leading Alpha which is gonna consist of a mixture of mute fraggers and new players, with an odd vet sprinkled here and there, fireteams not only didn’t fail, in any sense, but they’re an extremely useful tool to find the the few good men you may have and get them organized.

P.S. Fireteams existed ages before Morrow became the maintainer. His contribution here was reworking the RTO into the FTL and that’s it.

why do people think kilo is a metaclique

i have not interacted with any of you freaks outside of cm in any capacity and i don’t ever intend too, but i play kilo more often than not anyway because it fits my playstyle

i don’t think there’s a big evil kilo squad megaclique that exists guys i think this one might be cope

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Hey man, just wanna say that while I disagree with what you implemented , I appreciate you for all the dev work you do.

People been saying you got death threats over this and if true - thats peak loser behaviour - dont do that shit.

Back on to the argument:

Regardless if you intended it or not the charlie kneecap is very real. If you disagree with that then we’re playing different games or im going crazy.
Another drawback is what im pointing VERY OBVIOUSLY in my post is the deluded marine force from players not in the “PvP squads” versus xenos that will always form their own mass ungaball everytime.

Numbers make a difference here so it matters.

I have pointed out a very valid reason why this does not help but hinders marine’s side very clearly. Nothingburger is funny but does no disprove what I originally argued. If you are falling back to “this is just for people who want backseat roles“ you either cannot refute that or im missing something very clear about it.

Speculating: You probably meant to have this for RP players. - If so it succeeded but at the cost of people who want to frag - and there is my problem with the change. If I misunderstood anything so far please elaborate.

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By metabuddies do we mean the elusive concept of “friends”

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I generally think ASS is great, and the more I’ve played around with it the more I think the idea itself is really strong. I think one of the biggest issues right now is actually just marine command trying too hard to take full advantage of it. There are absolutely many cases where it’s very useful to have a support squad doing its own thing (setting up comms, for example), but there absolutely are cases where you should not be splitting off three full squads for low-importance tasks just because you are now capable of doing this.

I see complaints about Alpha and Delta getting wiped because Charlie is sitting at comms, Bravo is holding FOB, Kilo is patrolling for backliners, and Oscar is getting sensors. This is self-inflicted by marines. Half your force is split off, that’s your fault. I think ASS provides flexibility, which is awesome, but CIC and SLs still need to learn when it’s appropriate to split squads off the front, and I absolutely don’t think there’s an issue with, for example, keeping Kilo and Oscar at the front, and then having them split off together to get sensors online or flank or whatever CIC needs.

On that point, I will say it does feel like the support squads are slightly too small. I think that limiting them to pop was a great idea, but I might take it a step further and increase the pop requirements, especially to unlock Oscar. There are very, very few points in the game marines will benefit from having six independent squads. Gameplay rewards marines working in large groups generally, with the exception of short-term tasks like sensors and comms, which don’t require three support squads.

Also, it’d be nice if OW consoles got some love to make handling the additional squads easier. Let SOs display multiple squads on one console imo.

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genuinely you might be the only person to truly get it lol

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the issue is that the game is fundamentally not aliens-esque. the hive location can be guessed from roundstart or flat out confirmed if command is vigilant, and marines and xenos are incentivized to create a frontline. another issue is, is that theres not even a really good way to fix this, and all of the maps so far have been designed with this type of combat in mind.

squad combat is extremely rare because if you split up into those squads you just get fucked over, or end up collapsing onto one choke and then a frontline appears. Frontlines are inherently un-CM despite being so core to combat

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i gotted it too

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Every time somebody says metabuddies unironically I imagine them sitting on the dropship completely mute after gearing up.

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I’ve never felt so targeted before. I’ll add you to the list of my gang stalkers

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Prepare to be PB’d. You have activated the meta cord.

Closing because ASS is no longer in TM, and PR feedback exists on the forums for a reason. :+1:

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