Yes only if someone likely a meta buddie is willing to carry around a 1000u tank of the stuff and spray it around.
holy based
In a molecule with multiple active functional groups that my substituent could potentially bond to, what characteristics should I consider when selecting a protective group for those sites i don’t wish for my substituent to bind to?
Jokes aside what do you consider a good early game stim to try and make?
If there was one thing about research you would change what would it be?
Bone mending and pain killing.
Simple and relativly cheep. Without fear of fracs marines become much braver. Pain killing makes marines into tanks. On oxy I got hit 2 times by a rav and jsut walked away. Got healed up and went back into the fight.
For using said pain killing. If you got the points to spare throw in some minor healing too.
If you’r super strapped for points and time i suggest just make super MB. Super fast healing makes medics lives easier. Plus can be good for pre juicing into combat.
Well in Rsr cord I said this a few times. But more stuff for Rsr to do that dosent require points or botany to do. I dont mean jsut add more stuff to the biomass printer.
Take example my many guides. None of them invole any thing using points. I didnt use points to make weed killer nukes.
Things like weedkiller nukes, bushman bulbs, unga, ATB, xeno plasma cocktails, CLF3 spray, metal foam.
All these creations where made using round start chems and creativty. I want more fun things like that to do.
It took me mounths to master smoke powder. I love every second of it.
More fun chems to mess around with. Things that need to be tweaked and perfected using actual science or something close to it. Cause I will always have more fun making the next the weedkiller or insta stun spray bottle then i will making stims.