Pyro is a game decider, pyros frontlining, flaming xeno resin and essentially breaking it for free since No marines have to run into warrior or praetorian bait and CAS or mortar dosent have to use expensive shells, Napalm B gel is absolutely a xeno counter, the greenfire weakening xenos and shit utterly LOCKS anywhere its spammed at
Sniper, both stock and AMR, I feel become strong because they are very unlikely to die unless the user over-extends badly or there is a rout.
I find a consistent Sniper user can constantly shut down xeno pushes, or at the very least deny certain xenos the chance to participate. The number of times I hear a T3 complain they are being locked-on the second they leave cover is quite high.
In terms of āseethingā, Iād rank the Pyro as the most likely to draw out salt from xenos. Followed by the Snipers as described above. Scout can get a lot of salt flowing if they make their presence known in the backline and can avoid dying. If a chance to hunt down and kill the Scout is made avaliable, the hive will willingly abandon everything to do so, and if thereās anyone the Queen will come off of Ovi to gib, its the Scout.
(though when it comes to gibbing, any Spec that has shown itself to be fairly competent or very proficient will often convince a Queen to come off of Ovi if the body can be held long enough for her to arrive)
The RPG and Grenadier are middling, if these users can showcase themselves as consistently being able to land good shots, they can be found to be annoying as all they need to do is sit near a frontline with their weapon, doing so will cause many a Xeno to hold-off on attacking.
True man, a good Sniper Spec is an absolute menace.
this the only right answer and you all are wrong
scout if not played by an orangutan can easily win da game for marines if they actually choose their fights. you can easily kill a T3 with your HV ammo and T1s/T2s fear your incend + impact combo, slap C4 on tunnels and stab a queen to death with your bayonetted M4RA.
scouts can also retrieve bodies from da backlines and get coords for OB but does it really matterā¦
tldr: scout is the main protag
scout not even acid trap level
noobtrap spec⦠just go hivedive with ur metabuddies and ur basically filling scouts role ā¦
The fuck are you on about? OT rockets dont prevent you from balancing SADAR rockets. Just as AP ammo doesnt prevent you from balancing normal ammo.
Every rocket got a job. If the rocket is too good or too poor at said job, it needs rebalancing. What other rockets do, doesnt really matter.
Who ever told you OT rockets prevent you from doing that, pulled a prank on you Steelpoint.
sir i think u just have a skill issue
Pyro. Walk infront of a Resin door that some Prae/Woyer didnāt close. Green Flame. Walk Away.
u can be directly adjacent to a closed resin door and u can flame through it if u aim and click behind the door