R wall usage among survs is up, and the only solution is to wait until T3, making xeno surv combat just you must attack this single line of cades, which can just be stopped by 1 molly every 15 seconds.
My solution is to make a t2 caste which can deal with Rwalls. Doesn’t have to be burrower to be honest, just make t2’s be able to break em, then defender opens em up. Not sure why it’s a thing tbh.
Also, make the Wallower cry like Shy Guy in SCP would be peak.
There’s a PR up right now that gives burrowers the ability to slash open R-walls but not open the gap and completely open them up by themselves, we’ll see if it goes anywhere. Burrower has been pretty down in the trenches ever since capping changes and multi z launch, with the pr that removed their ability to travel to different z-levels when burrowing.
They can, so it basically would completely invalidate R-walls in general, make certain holds basically impossible if you’re holding somewhere on a high-pop round as a survivor, they can just break your walls from the start, which take a lot of resources and time to actually build in the first place.
balance: Burrower now gain CLAW_TYPE_VERY_SHARP, that allows them to make hole in any breakable wall and gain other benefits related to very sharp claw type.
Tell me why this is a good idea? Basically making R-Walls useless if a Burrower + Defender can delete any wall, what’s even the point in having R-Walls at all at that point?
Also, surely the power of a Burrower is to “bypass” walls rather then outright “destroy” them, thematically it doesn’t make much sense either.
Venuska wouldn’t give a good answer, just got upset about me questioning this change, which makes me think there’s clearly a motive behind this specific change which isn’t exactly “fair”, doesn’t take into consideration the purpose of R-Walls in general, and why only tier 3’s + are the only ones with the power to destroy them currently.
Burrower is available at 00:12. I see nothing wrong with giving xenos more tools to deal with rwalls other than afking until 00:20. Rwalls aren’t useless, this is a stupid thing to say, surely burrower won’t be able to take all the walls down at the same time, but he’ll be able to make an opening, which you can just cade. This would make early fights with survs a bit more dynamic compared to waiting for T3s. By the way, sometimes admins even have to outright delete Rwalls if there is no other entrance for xenos, because of how lame that is, so this change would also somewhat mitigate that issue.
Yes like that round on LV, on literally a doomed survivor hold at the crashed ship, basically an almost impossible hold if you don’t “cheese it” with R-walls, since you effectively have to survive until past 00:30, which is insane. Very strange thing of an admin to do really, and just shows how much some people really hate survivors. They basically have no chance without walling things off, yet that’s somehow a bad thing? I don’t get it really..
The video speaks for itself lol…
There’s always gonna be a Defender near-by to pry into the walls, I’d excuse these Burrower changes if a Defender couldn’t just pry the wall open, in fact I’m pretty sure Defenders were originally never intended to actually be able to do that to anything other then regular walls, but honestly Defenders or any caste other then teir-3’s being able to destroy R-Walls completely should NOT be a thing.
Just remove the Defenders ability to destroy a R-Wall with a hole in it and there’d be no issue with the Burrower being able to make holes. The real issue is with the fact that Defenders can “pry” open any wall with a hole, which includes R-Walls, making them basically useless.
Not really that much of an input but why would devs want to balance rwalls because of survs? because of only one instance like UPP crash which is very rare in LV? Thats kinda too much.
Also wouldnt that break marine gameplay in general?
The only realistic person who can build rwalls as a survivor is the synth or a surv with very high engineering skill.
I have been in games where you don’t have to R-wall every opening on LV to survive as CLF. Saying its the ONLY way to survive is disingenious.
If the defender cannot do it, then a carrier will. But even then, if you only have like 1 burrower, the amount of time it would take to break a hole into an R-wall would be about a minute due to their low damage, and slow attackspeed.
Marines won’t really notice anything different than a new termite burrower that can slash at R-walls in the back lines. But said termite can barely 1v1 a marine so eh.
Insanely rare for them to survive it, and the Xenos literally have 10 minutes until the fog drops to kill the survivors, they have nowhere to go, the walls will always be destroyed when Tier 3’s come at 00:20, and they have nowhere to go since the fog/Xeno walls stops them from escaping.
The only time I’ve seen them survive it really, is if the Xenos just decide to let them live and give up.
Yes I understand, and I’m not saying that the “holes” are an issue, I’m saying with that Burrower PR, it allows Burrowers to make holes very early, before 00:20, before Tier 3’s, which then allows Defenders to “Destroy” the R-Walls, where as before the only way to destroy them was from a Tier 3 + caste.
Like I said there would be no issues with Burrowers making holes, if Defenders couldn’t destroy the wall once there’s a hole, earlier then 00:20 - Tier 3’s.
The core issue is that Defenders can destroy the walls once there’s a hole, not the fact that Burrowers would be able to make holes in R-Walls.
I don’t feel great about the entire strategy revolving around R-walls to guarantee xenos cant interact with you for 15 minutes. Burrower is the least played caste by a large margin and I don’t think this PR would change some fundamentals that dissuade people from playing the caste. If it were up to me I’d probably remove the ability for R-walls to be created altogether, reliance on a specific caste that is willing to cooperate with your plan in order to then go interact with survivors/marines is the product of a very poorly designed mechanic and adding burrower to that short list of capable castes probably won’t change a lot.