I’m not saying I am entitled to win, or the marines.
But there have been rounds where the xenos have dominated a few rounds in a row with masteful execution.
I appreciate the skill level of the xeno player levels, but I’d still wager that getting skillfully 30 seconds pounced by a lurker is frustrating and boring for anyone involved.
The same way getting a frame-perfect PB to the chest is for a lurker, or calling CAS, or calling mortars, or the OT nades.
The issue is very simple, Having 60 out of 80 players losing every round for a few hours is one of the reasons why low pop doesn’t get more players.
It is not about the strategy or tactics of the marines, steam rolling is also not fun for the people steam rolling.
Marines need more players to play and usually are more than 70% of the population of a given round, if marines are steam rolled that’s 50 people getting their rounds ruined without a chance of winning.
And that was the trend before the FOB turrets.
That why why most of the rounds wouldn’t get players until a round with 80 people finished, then 40 or 60 people would hop on.
Losing is fun until you get repeat rounds where all you do is lose because of things that are outside your control, hell that is why people hate CAS so much.
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I have played as a CIC player a few hundreds of times over the last ten years, if there are less than 40 marines at any given game you should just consider skipping to the hijack, and that is what most rounds are. No matter what strategy you use, no matter what you do, this game simply isn’t balanced around less than 100 people. If xenos have a 1:2 or a 1:1.5 ratio they will win and it won’t even be close, no matter how many sergeant specialists you have.
And mind you, that was when marines could build barricades without engineering training, so now you have like four people in a 80 people round who have the skill to build cades, But yes, yes. Bravo abandoning FOB to do LITERALLY ANYTHING ELSE because they can’t help is THEIR FAULT, and their skill issue.
Marines don’t build the FOB up because they don’t like building the FOB. It is totally not because sometimes ComTechs are not geared for that, or ready for sitting in the FOB. Because I play ComTech and that happened to me a few times, I had no metal or tools because I was planning to help my squad using the deployables(which got nerfed several times due to outcry from xeno players.) and KABLAM I’m supposed to radio in for supplies to build the FOB up and I’m about to lose my entire round, why? Because I’m the only people who can build cades. And with no CT’s you also get no mats.
The only way to win that was to play the most boring and safe way that everyone hated playing, building a megaFOB. Else the queen would rush the LZ and at XX:40 there would be a hijack after the front wipes, and it happened for a few weeks before the turrets got introduced. And yeah, that’s totally a skill issue isn’t it?
No matter how much command comunicates, no matter how much marines try to frag. No matter the skill of said marines. It’s an environment issue.
Rolling CIC before the turrets on anything lower than 100 players was always guranteed to be a xeno minor at the very least.
I’ve been to Carson ops, I’ve been to Cross ops, I’ve been to Dafoe Ops. I’ve seen at least a dozen of strategies, and I’ve seen enough to say that a marine win on lowpop is about a 20% chance.
Of course it’s been five or six years since I mained CIC and played this for actual extended periods of time. I’ve been pretty busy. But those were my experiences before the turrets.
At least the turrets make it so that the rounds last about one hour so you don’t have to play 6 rounds that are 40 minutes long and are about xenos absolutely curbstomping the marines, instead you have three 1 hour rounds where that happens.
Yes, I am extremely salty, and there are massive errors in cohesion in my text, yes I should have re-read it. But I don’t think marines take blame for those issues.
Note 1: Boiler trappers, the most soul crushing xeno caste was added due to the megafob strategy and made it somewhat defunct, because a random boiler can melt lines upon lines of cades, and marines don’t get infinite metal, but xenos get infinite plasma. And shortly after warriors got introduced, because trapper boilers being rushed was apparently unacceptable, because that’s the only thing marines could do to counter it.
Note 2: Killing a defender/ravager on low pop where you got one medic and like two buddies it also totally a skill issue, because you haven’t bought 8000 milions of ap mags that are the only thing that doesn’t deal like 5 damage to any of the two and need sustained fire from at least five people to take down or make retreat. YES, TOTALLY A SKILL ISSUE.
Note 3: The tower that got nerfed, and I’m still salty about was the tesla coil with the yellow upgrade, that slowed xenos and broke their armor. I used to set them up by the FOB or front and have ravagers push into them and get melted by the rest of the marines, now they only lower armor by a number and don’t slow as hard anymore. But yes, of course that’s also a skill issue, anything but the meta powergamer loadout is not good enough.
Note 4: I remember when flechettes were nerfed so severely that they couldn’t even hurt defender anymore, yeah that’s also very much so a Skill issue.
Note 5: I also remember when the m4ra had IFF scopes and since it has the better disponibility of AP people were using it, but having more people firing at the xenos without risking a perma is aparently not very good. That’s a me skill issue, yes.
Note 6: Now they’re coming for my boy the VP 78 because it ‘deals too much damage’ after nerfing the xm-88 a few years back. EVERY TOOL that breaks ap and isn’t the m41a is being actively nerfed every time I log into the game after a few months of a break. But that is also a skill issue.
Note 7: The m2c lost its slow rounds because it was deemed too strong. And those notes are only the examples I absolutely loved to play, they took skill, they needed a lot of thought to be put into it, but still they got nerfed and removed from the game. Why? Because all that it takes is a skilled player to fucking ruin the balance of the game. But no, that would also be a skill issue on my part. I can’t be too good or have too much fun playing. I can’t punish people for making dumb moves. I can’t enjoy my heavy guns that are a hassle to use and get lost on the first stun. No no.
Note 8: Queen screech was added to counter my favorite tactic, the marine murderball. we used to be able to just stack up on low pop rounds and rush the queen, because that was the only way to actually win, otherwise xenos would win on the atrition, we would run out of ammo and supply points, not to say men and players. When we retreated to the fob the queen would just rush with the hive, fully recovered because that’s the xeno mechanic and they would wipe out the entire marine force. Yes, it’s totally a strategy issue.
Actual unrelated note: People like to shit on me because I am an unga, but if you don’t push into the hive and risk getting capped it’s a fucking xeno major. I got called out because I push in alone, but that’s the only way to secure kills and save people, but oh well, that’s LRP because you’re not losing like you’re supposed marine main. You’re not getting absolutely curbstomped by xenos like the canon, nevermind that marines have gear that makes them a even match for xenos plus co-ordination. No no, you are supposed to lose. And If you push you’re low roleplay because you’re not typing in the middle of the battlefield just to get snatched by a warrior and thrown 30 meters north where no marine will ever recover you because people are too afraid.
And then there are the people who outright refuse to revive you because your nickname ‘undead’ makes people think that you killed yourself on purpose and are just an unga, and if they revive you you will just kill yourself and not do anything for the round.
So people don’t want to FUCKING passive, because that is what wins the games for the xenos.
People don’t care if you have an entire lore for your character, if you have their traits noted down, if you have some things written down on their story.
It’s not about fragging. It’s about not throwing the fucking game. Thank you.
Thank you for reading so far.
If you want to dispute my experiences, you are more than welcome to share yours.