Caps and xeno gameloop brainstorming

We should remove those too; they’re really dangerous and PFC Chungus keeps killing me with them

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fear good, capping good, screech capping bad, marine deathballs bad.

cm what do we do

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I was half joking, but we have a desolate mid level rn with the almayer test merge. Populate this with glorified uscm lesser drones

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Make two 10x10, static, underground capture chambers similar to comms pylons. Give them an entry “tunnel” ladder, and eventually even multi-Z it so marines can hear above them.

Maybe let anyone with a shovel seal it, and a burrower/queen (or T3?) unseal, with a CIC message so marines know to re-bury the entry (If lurkers stealth storing caps is bad, with TAC-Map not showing the other Z-Level). You might even make a larva only escape-tunnel to hivecore, or have them “auto-burrow” on burst to it so no combat larva.

One larva if you take captures back to hive, double burst if you use the fancy chambers, and no worry of marines sniping or OBing the infected!

It would give xenos a reason to hold outside caves, but presumably close enough by to retreat.

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assistants in maints, let`s goooo

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Except it is. Especially in highpop. If you’re fighting like 80 groundside marines, there’s bound to be 3 newbies who run deep into weeds having zero idea what they are doing, being prime real estate for a cap.

Also most marines don’t know how to position well for queen screech, making it comically easy for any runner to just drag em’ into a cap as they are stuck in queen stun, too easy in fact.

But your teammates can run from the edge of the screen, shoot and nade the runner, etc.

Yeah good luck doing that as 5 tier 3s absorb any hits when marines try to stop a cap. And most people don’t have m79s or m92s that can launch far to rescue marines.

I’m fine with capping, except for queen screech. That needs to go.

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