What can marines do to break stalemates at the cave entrance?
Pull back and fight on open ground.
pull away from the cave entrance to let Xenos out of the cave
Have both sides post outside and inside the cave respective to their factions. Stare at each other because fighting inside the caves is bad for marines, while fighting outside the caves is bad for xenos.
Wait two hours until Marines call the nuke.
Its as shrimple as that.
wait.
I heard you liked staring contests.
This. Marines always have the advantage on open ground, if they actually use their tools, CAS for example is insanely strong on Hybrisa and other maps. Caves are always Xeno territory because of the lack of CAS & Mortars.
stone cold truth nuke is that most marines and xeno plays alike get caught up in the rush of the pursuit that they cease thinking tactically or with their squad in mind. It becomes a game of push and pull until they get frags or get fragged.
The Xenos have a small advantage with this, as the Queen has a âThe rest of the hive gets to kill youâ button that can snap her players out of it. Marines just have to watch as CIC OBs the front to get their point across.
They can flank. Flank of course will consist of about a whole squad of marines, maybe a bit less, which will promplty be crushed and capped by Queen and her screech. Then main marine force will be unable to hold cave chokepoint and they will be pushed out into FoB, killed a bit on the way there, then siege and hijack, unless OB catches a lot of xenos.
By winning ![]()
Sometimes you have to be willing to take the ball home.
Pull out of caves and fight on open ground until their numbers are so low they cannot defend caves against a push/flank
,abcd CHAAAAARGE
OUR WEAPONS HAVE MORE DPS AND WE HAVE MORE BODIES AND WITH MEDICS WE CANNOT DIE, WHAT ARE YOU AFRAID OF MARINES, RETIREMENT?
OB and hell charge to secure a relatively open cave as a foothold if you have a good chance of winning
if thereâs too many xenos and itâs clearly bait, retreat and let them come to you
By never letting it devolve into a stalemate in the first place.
The second you play the game by fighting at the choke you entrench marine psychology into thinking that this is what they are supposed to be doing. It is familiar and stagnant. Xenos pop out, slash cades, marine shoot them until they retreat. The marine will think they have an advantage because they made the xeno go away. At this moment the trap is already sprung.
The marine pushes out, gets brazilâd by the 4 xenos they couldnât see around the corner, and they get capped or die in a position that they cannot be recovered. This repeats 10~30 times until marines finally lose enough people that they lack the manpower to stop xenos from just walking onto them and killing them.
Approaching the caves entrances? No youâre not. Youâre pulling back a landmark until the xenos push out.
If the xenos insist upon fighting in their xuck shed simply wait them out until you can nuke.*
*Xenos will tunnel into FOB and stealth jack.
OB the cave (if theres no cas) or hold it and wait for nuke
Yeah, I see a lot of COs try and pull out AFTER they reach the caves, upon which it becomes much harder since some people have already killed themselves inside the entrance, incentivising marines to push.
The most successful rounds tend to be from COs who very early on, entrench the idea that âthis round, weâre going to be a highly mobile force, we wonât be bogged down.â
choke gameplay beloved.. get the HEDP box and use all 30-40 of them to get inside one choke, oorah
