I want hijack to be enjoyable for both sides, and right now it’s pretty controversial. It’s to the point that we just had 7-8 xenos ghost on the dropship pre-hijack because they didn’t want to play it, which was like 1/3rd of the hive. I know quite a few marines cryo for it, as well.
Half the lobby preferring to leave over participating is terrible, and i don’t think the new hijack update really helped, although it did add some cool things. I think the rift opening in the middle of the ship and crashlanding are pretty cool, but i think overall it just made it go from xeno victory lap and survival rp for marines to a 50/50, if not more marine sided.
(Also the rift is straight up a boon to marines cause xenos have to crawl down and back up and can be freely shot from 2 zlevels above without much counterplay for the majority of them.)
I’ve got a few ideas, but i’d like to hear others as well.
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Allow xenos to use boons shipside. It would take some refactoring, and obviously certain ones like king aren’t feasible, but a lot of the others would work fine imo.
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Honestly, allow cades to be built again. It was kind of a snowflake change and it’s been circumvented so much that it’s more trouble dealing with windowsills and 4 layers of railings on cades to prop them up than it is to just have boilers to whittle down the cades. Not to mention that it’s hella immersion breaking to deal with people constantly circumventing it. Hell, we have despoilers now, too. If anything, maybe reduce the amount of people able to cade cause it’s basically everyone and their mother that can do it.
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Possibly lower the amount of gamer gear CIC get, but i don’t think that would go over well and it would affect non-hijack situations as well.