NVGs outside the good ones are super niche to be useful outside the MD.
It basically comes down to if your in the backline or on a small/medium flank where there’s too few lightsources and flares to properly light up the area.
The motion detector is usually enough to blast the xeno in the dark with good game sense and only miss a few more shots than normal.
It’s only actually helpful if your in that situation and your fighting a runner who’s capable of staying out of lightsources in combat and mixing up movements to dodge MD ping based shots, which is uncommon.
It also helps drops the runner’s guard when they back up to pounce once more, since they won’t hear any MD ping from you, so they won’t expect you to unload on them in the dark.
NVs can be white instead of green? Damn. I didn’t know that and was only using it while playing IO because it hurts my eyes
I find the main advantage to NV Optic is that you can hide your presence an extra 1-2 tiles. If you’re in a murder marine ball, everything’s going to be lit up which usually does the same thing. However the one specialist I really can’t do anything with due to poor lighting, risk, coupled with ammo scarcity is Demo. Most other spec choices I’m using the Medhud, including demo though.
Grenadier/SHARP I’m blasting walls and doors apart underground, I don’t really need to know what’s moving about inside the hive walls. Plus I want the medhud to know if that’s a revivable marine to bounce towards friendlies.
Pyro produces light, I’d probably want the medhud up. Might be good if you get assigned to tunnel jobs or to check comms.
Great point actually, a lot of xenos get really overconfident and cocky when healing, nvgs can give you the jump on xenos many times and help secure kills.
Although I dont think this is of much utility at the frontline.
You can swap NV colors in character prefs. Somewhere by job gear in the center column.
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