So I like fire, xenos are afraid of certain fire colors. I tend to make fire grenades out of absinthe or goldschlager, ive recently started noticing when I make it out of absinthe xenos tend to be more wary of said grenades. Since absinthe shows as green fire, Or even just vodka for blue fire. Just something ive noticed recently. Also aren’t there certain chemicals that can modify the fire (other than the ones that modify intensity, duration and range)? I remember something about adding table salt for armor penetrating or something way back when I first started playing.
Here is for the color of each alcohol: Alcohol code
Also i think thermite destroy walls (not tested).
Theres like 3 pre-made flame with fire pen. Napalm E, deathsquad flame, Upp flame (idk if this is standard for upp).
actually playing with fire is like being schizo. example: two claymore one full of other full of napalm and one full of ethanol. OT calculator states they are both maxfire
one of them kills faster
More often, research flame with fire pen that’s insanely hot is coloured white, pure white. You can try to replicate it, xeno mains that knows the fire fears it
Or you can constantly make it till the xenos realize it’s safe, and when research makes it, it hits them like a truck. Any unique colour will do actually if you want to scare them. If it’s a weird colour, they’ll assume it research fire
Maybe try Epi for the colour? Since that 1 units of the chemical is enough to make a batch turn white
So ive made plenty of mixes off of the calculator, but does adding small amounts of these chems actually change the fire and how well it work/pens then? I used to use a mixture of napalm, phosphorus, and then just use the rest with ethanol/alcohol. Does the fire chem need it be the majority or does it need to be mixed? If you dont know ill just be testing it tonight when I hop on for a few hours and do a test server for myself.