HvH Event Feedback/Ideas

I did this poll about the ideal time, and it overwhelmingly voted in favour of 12pm UTC, which is 8pm for me.

Screenshot 2024-10-25 01.30.07

Really it just comes down to the fact that I live in a certain time zone that tends to hover towards a lower pop than other people.

The only real solution is if a admin who lives within the Americas or Europe did these events.

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Yeah, the problem on all of them (for me), is that they would all either be in the middle of the night, or during common work hours on a weekday. So it is litterary impossible for me and other europeans with jobs/school work to join these.

But the main problem i guess is that they all happen on weekdays for the most part. If it was on saturday or sunday, most europeans could join unless they have other shit planned.

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Don’t really have too much “feedback”. The HvH events have been fun from what I’ve seen/played. The last round on Hybrisa worked very well, and was great. You really just need to get it into an actual game-mode now, which I know you will soon enough. :+1:

Feedback would be to include more factions on specific maps, I was sad to not see the TWE on Hybrisa, but I’m guessing that was because the round was pretty much over before they could get in there, even so was still a very entertaining round.

For the actual game-mode which is coming, I hope to see things like heart-break and IB removed, other really annoying things like that toned down, or at the very least tolerable, then it’s golden. :+1:

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I forgot to say as well, I think you put lot of excellent work into the events @Steelpoint and it is showing in the events. I have been adjusting my personal schedule to attend them!

In terms of the CIC stuff, I would say the situation is only really an issue in HvH because the “fog of war” is worse for marines because HvH is more uncommon. Marines can, and regularly do, have just fine xeno rounds without an effective CIC. This is because most marines know what to do and how things will play out. This is not the case with HvH, where the ‘fog of war’ means marines can end up standing around, not knowing what to do when something changes.

I think coordination is vital for the marine side, especially, because they can’t be flooded on/off in quite the same way you can with the UPP with additional slots. All sides (xeno, UPP) benefit from effectively staffed CIC because it means the marine force is a reasonable challenge.

My recommendation would be to try a non-mechanical lock on deployment, announced before round starts - to make it clear that CIC are not supposed to deploy or to not deploy for X time. I feel like the later would be very reasonable for everyone, in the same way we restrict the deployment of Doctors and the CE to the second drop. This then ensures a degree of self selection happens with CIC staff. They know they aren’t going to be “gaming”, so you’ll get the SOs/XO/CO who is interested in coordination and staffing CIC, not just the gun cabinet they get access to.

HvH rounds, especially if they are good ones, tend to have a lot of change to them. When the CO and most of the SO’s are deployed - I have consistently found this results in failure for that to be communicated and either a premature end to the round at worst or a premature end for a significant amount of marines at best.

In a normal round an absence CIC is annoying and “fun” to complain about in dchat. But in the HvH, I know for certain for example in the last round John Kilgour who was alpha SL perma’d while I was constantly asking for help across many channels. I got an initial reply in JTAC, from the pilot, about medivac being available then nothing. My calls to CIC were unanswered. This happened the entire time it took for a broken heart to go perma.

I’ve had similar things on a number of other events.

The positive side is I think the “soft rule” could be time limited and require no code, and the simple act of the soft rule might solve the problem entirely by self selecting CIC staff for those rounds. All it would require would be to included in the announcement.

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Steelpoint is it possible to make an announcements thread on what days will HvH events take place? Something like a one or two days prior heads up because I like your HvH and hate to miss it. It is safe to say that many feel the same way about them.

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The Discord gives an announcement when he does the events, usually a day or so before. Join the Discord.

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I am already a member. What channel is the announcement in?

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Always is in “lesser-announcements”

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Continued great events.

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In order to run a major event I need to get authorization to do so, furthermore, the times I am free to run the events are limited. Essentially you then get a issue where I have to wait to get authorization, which can take as long as 10 seconds to a week, and I also then don’t know if I’ll be free to run it.

I do try to give as much warning as I can, but its hard to give more than 1 days notice.

As @Zenith states, I do give alerts in the ‘lesser-announcements’ channel, make sure you pick to be pinged for “Game Announcements” in the Channels & Roles tab on discord.

Perhaps next HvH I might try and see to asking Marine CIC to refrain from deploying until 2nd drop. If this is going to be a continual issue.

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Hey Steelpoint, I have some feedback on the most recent HvH event!

Some feedback on the PvP aspect of the last round - I found the end (USS Almayer being able to leave the system) a bit of an letdown. I’m unsure how HvH hijack would go down, but it would be interesting to see, nonetheless.
I’d be interested in seeing a USCM planetary defense. It seems that the defender usually has advantage in planet HvH.

Also, the UPP ship was a nice touch. Keep running these events, they break the monotony of HvX rounds.

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Why dead people were draggable during the last event? Or were I high?

Would be epic if UPP mayjor could give medals (especially if these medals were unique, not just uscm ones).

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I think HvH would function better if it was night so you could actualy flank and such not just shoot max veiw at anything that moves, and allow other faction members drag dead of the other side. Also give the UPP ship and OB cannon.

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Delete IB and heart-break + give UPP medics surgical line + burn line. Then we’re gooood.

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Nah we tried that and it sucked. Playing in darkness is not fun or cool.

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i thought it was cool so agree to disagree.

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Just finished up with the latest HvH (Trijent Dam) and figured i’d do an AAR.

I was the Alpha SL (Kolton Murphy).

The briefing was straightforward. Command was very attentive. Whenever I went down, the aSL was assigned instantly. CIC were informing both our squad as well as in general through announcements. Req seemed to be very onto it, with forward deliveries.

I only really got to see how alpha did, but squad cohesion was really good. I also saw a lot of marines going the extra mile to try and rescue others, and to follow through on mission taskings. Perhaps that was helped because of the familiarity with the map (Trijent) for a lot of the squad, but also our task was really simple (advance to contact) and remained simple (hold the bridge/advance from bridge).

It is obviously anecdotal. I did see a lot of really attentive effort. Twice I saw the synth turn up in the nick of time to avert disaster. The first time a medic was dragging me horrifically injuried. The synth used the truck to cover us and evac us. At one point, a UPP soldier actually made it on the truck and a tussle ensued. It was very intense. A second time the synth turned up at the bridge to deal with a heart break.

What I really liked about it was it reminded me of the “epic long rounds” where xenos and marines felt like they were stuck neck and neck. It was really tough, holding was hard and advancing was as well. I don’t know about others but that is really fun to have sometimes. I like the fact there was no clear winner at any point, end each side was having to push hard.

Shout out to command and the Synth (I think Willard) who I imagine it was a very tough round. Also shout out to my peeps who were in Alpha - y’all did an amazing job sticking together and trying to rescue your buddies. Also shout out to the bravo medic who ran into the burning water to drag me out.

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People abusing roller beds/coffins to move dead people. There’s no code solution (yet) and I can’t stop them all.

I would like it if the UPP Commander could award medals. Hopefully soon.

We’ve done this before, and in my STRONG opinion full darkness HvH is not enjoyable or fun.

I believe my man cuberround is on the case. Hopefully one day, but balance PRs are taking half a year to be reviewed.

Good read.


I’d also appreciate any feedback on the UPP ship if anyone has any opinions. Especially in comparisons to the Almayer and how you normally interact with it.

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Frag/Shrap shells are almost completely useless. All a UPP Soldier/Marine needs to do is lie down and the frags will go over them. If you want balance, I suggest not removing HE. You can have it sprinkled in with Shrap Shells. Tho I do agree with INCEN being removed.

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The HvH events have been pretty fun and seemingly widely enjoyed now. For the ones where both sides deploy to the planet though, I felt it was a little silly seeing the absolute maze of r-walls both USCM and UPP would put up around their FOBs.

Might be nice to enforce more “properly” designed FOBs in a sense? Walls are really needed in HvH for cover, but we could probably do without the single tile entrances and looping mazes.

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