HvH specs

Currently specs for the marines in HvH suck. They get a good armor and that’s it. The armor can make you a bit more survivable but it doesn’t matter much when you get almost oneshoted by a UPP slug or are unable to move to cover due to slowdown in time. It’s just ass to play as. There’s nothing really special about it and it has no utility.

What could be: HvH is based on maneuver and flanking. If you don’t flank you get flanked. If you don’t take an alternate route someone else will. In my eyes a specialist that would fit the game mode would be someone who opens new routes with explosives or showers the enemy with grenades. Something along the lines of a nerfed brute would be good for destroying barricades and opening up new routes. Plus the spec would not need to suffer the armor that is B18. Give the rockets a windup, less destructive power, more scarcity and low human damage for balance. As for the grenadier change from the standard op armor he gets and give him less grenades. Maybe just nerf his armor to the ground to make it high risk running around tanking every shot and blowing up everything in range

Reading this makes me want a spec that just places cameras like a rainbow six operator, because there really are a LOT of areas wide open

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HvH, is still rather new- I think we need to give them time to get the actual gameplay working before making feature requests.

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Put the fries in the bag and let me hack areas for zone control/their cameras

Cameras would be next to useless, because you would have to shift trough them individualy and any human crosses entire screen of camera view in a matter of two to three seconds.

Specs need a role that isn’t their HvX nerfed, or just a PFC+.
Give them ballistic shield and kit them around it. Breaching and protection from hail of offscreen low damage bullets.

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Yeah what about concussion grenades that blur the screen for a fraction of a second and slow for a second. An exclusive gadget for the shield spec to push hell chokes.

HvH needs a lot of balance work.

It currently exists in an acceptable state, its leagues better than the older version.

Its main issue is a lack of dedicated people willing to work on it. Which is fair, what do you want to spend your limited time on, something that appears once or twice a week, or something that appears every single hour?

I’d love to see Specs for HvH be reworked to be more engaging, but this is where we stand since the OG USCM specs either sucked or were oppressively overpowered.

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Spec idea. The sabatour. (A modifed version of scout for HVH.)

Gear.

Stealth armor- A modfied version of light armor. Gives little protection but has an increased storage space. It’s main abilty is it make the user invisable to motions detectors.

The stealth helmat- Comes with a built in NV attachment and phone.

The tracker- A modifed version a motion detector. Works exacly the same but does not make a loud ping noise.

Nerve agent nads- In order to make kills without alerting entire groups. This grenade will instead create a cloud of nerve toxin that acts like boiler gas. Best used in enclosed spaces.

The gun- A modifed m39 or UPP equivalent with an intgrated silencer and improved accuracy.

Ammo-

Sub sonic rounds- Deals the same damage as normal rounds but increase damage fall off. This means no killing someone off screen. However when loaded into a silenced weapon they become even quiter.

(The point of this is spec is to be a backliner. Using silenced weapons and NV you thrive in dark enviroments. Forceing the enamy to either blind fire into the dark or chase you down. But that if only half you’r job.

From things like placeing claymores or shocking doors you’r job is to make the enamies life hard. Maybe give them traq gun like the CIA people get. That way they can kidnap the enamies to be intterogated MP’s for info.

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Are you considering ideas of what the reworks could be?

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I like the idea of synergetic gameplay, but maybe there isn’t enough to subvert the murder balling for it to work beyond giving a role a steroid. Hell, I’d be fine getting domed by a sniper spec if both teams fought for his gear like a drop, but even that sounds tough to make work.

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In my eyes specs should give players more tactical options over an actual flat advantage. Multi-z helps counter the murderball so other options must be explored in order to win. In such environment utility will play a significant role. Being able to give brief opportunities to deal damage that require initiative to work. For example if I throw a phosphorus nade at a cadeline and light a bunch of defenders on fire my team will get a brief window to assault the cadeline. We could explore different effects and new equipment to do this.

The chemical weapons expert. A spec that takes full advantage of the game chem system. From providing med’s to allies with needle guns to spraying the enemy in toxic gas.

Armor- The gas suit. Gives the user full immunity to all chem smokes and a heavy fire resistance. Does not reduce the user’s speed but provides little protection against bullets.

The needle gun- A modified version of the syringe gun from WO. Can be used to inject the target with 30u of any chem.

The gas gun- A flame thrower loaded with a smoke tank. Can be used to deliver large doses of deadly chems or med’s

Gas bombs- A modified smoke bomb that releases a thick cloud of any chem loaded into it.

A more gimmicky spec that is designed to deal damage in ways that are hard for medics to treat. All it takes is one hit from a syringe filled with radium to ruin your day. Toxins are much harder for medics to deal with especially if it’s an overdose. It would force medics to carry more creative chem mixes to deal with them. That or forcing the victims to be put in a stasis bag and sent to the field doc. It also might give gas mask some utility forcing this spec to also get creative with what chems they use.

Don’t want to siege a building. Just toss a gas nad with poly acid in it. Watch as they run out with all their armor melted off. Load your syringes with mind breaker toxin to make them go insane. Use you’r gas gun to give you’r allies unga juice.

if the spec has light armor in HvH they will die very quickly, you dont need to see someone to spam HEDP or flame them. Scout only works against xenos because they have a limited amount of AOE cheese, which requires them to know where the scout is

Yeah I guess that is uneeded. Any amoutn of sustained gun fire will be enough to deal with them. But medium armor would make them a bit slow for this role.

But l guess it’s a spec so light armor with the bomb ressiant of medium could work.

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