Admittedly i should have tried to clarify more it was a blueshift rather then a greenshift given i only mentioned it being a blue shift once in the discord post and people seem to have missed that, and i should have used the event info as well.
The main complaint i’ve got so far is the build up for pathogen was too short.
Don’t spawn civilians without guns and open dress vendors if combat is going to take place at some point in the op, in my opinion it’s all or nothing. You can have a buildup, but you should never let people deploy without armor or a gun if there’s going to be huge combat at some point.
Try to include roleplay in your event, make announcements of unknown lifeforms or something, task people to investigate areas before the enemies get there. Nobody likes a load of neomorphs suddenly appearing and killing them.
Try to make a reasonable premise for the event, why are the marines deploying here?
personally, the pacing is… good? For Marines that is, i like it if the build-up is longer as you said
but marines tend to cryo fast if you do it too long.
the neomorph suddenly appearing IS a strange thing. However, it is hard to get RP to make an outbreak. perhaps if one of the vats gets loose and the xeno escape?
my only complaint is a gameplay thing sadly… no comms tower, i presume the reason why it got removed is because… why would you need it when you’re on shoreleave, RP wise
LRP kind of thinking. i like to imagine that the COs that kept promising about space vegas after a successful OP would go there to relax
Main issue is that it just turned into a normal round but with neomorphs instead of xenos after like 30 minutes.
I don’t know if it’s realistic to have a slow buildup of non-human hostiles (xenos/neomorphs) because of how strong and rapidly proliferating they are. Even on hybrisia I don’t think there is enough space to have xenos/neomorphs on the map without it turning into a normal round instantly. Perhaps if you force marines to preserve the city and are very heavy handed with RP stuff…
Misc notes:
Getting dressed up via the snowflake machine was nice, but getting told to get into normal uniform shortly after was annoying.
The whiplash from “yippee vaycay time : )” to “We’re OBing a city” was silly.
It was a bit of a clusterfuck with the marines, UPP, CMB, british, and probably some other factions that I didn’t notice.
The neomorphs were too strong/plentiful, even without the zombies. Marines folded extremely quickly.
Let me run down my game and give you the reason I think it went bad. First of all the city was dark so it felt less like vaccation and more like exploreing a dead city. Maybe there was more going on but I physicaly could not see it happening.
I followed someone into caves and found the alien ship. It was cool cause we where hideing from the WY people. Whispering when surv radios where close. Pressing buttons and the like. It was fun RP but then we saw a neo. This happended at like 10 minutes after we landed.
Suddenly the entire round shifted to pathogens. I decided to ignore them and go to the casino. For some reason the entire city was empty. So I got the idea to rob the casino using themrite.
But once agian all RP was interrupted by neo’s. We got the call to evac.
Goodbye colony and all RP. As a rsr I now had to sit in the lab working on a cure something I do effectivly every round as rsr. It was no longer a blue shift it was a red shift but with neo’s instead of xenos.
Pathogens are inherintly a super fast acting and fast spreading thing. Unless cave was fully blocked off there was no way to prevent them spreading out. Even if it was xeno there is nothing stopping the runners from capping everyone. Suddenly im at the bar hanging out the next moment I am dead from a lurker.
The main issue with combat and RP is that combat stops RP. If you want RP you have to not be in danger. Effectivly if there is danger I need to either not know about it or not under direct threat. Not knowing about them leave 80% of players open to being lurker killed. I say it’s a good thing the CO gave the annoucment so soon as that likely saved most of the humans.
Something like the shivas snowball spider would have worked better.
There not super dangours meaning you don’t need the marines to be fully armoed up. A rag tag milita could in theory hold them off. They also spread super slow spreading and don’t immedaitly call for a full marine response. If I wanted to go drink at the bar instead I could ignore them.
The CO could easily make the call to have the local law enfrocment handle it. It gives players a choice you could go fight spiders in the cave or keep doing RP. Maybe at the very end use a command to make them all run out of caves and kill people. But being weak marines could handle them without a fob and most people being unarmed.
I didnt like it, it just was a normal round after half a hour and civs didnt have much intresting RP, i feel like a “blueshift” should be a greenshift with a more minor threat, like a gang or CLF.
There is not monster at the end. No seriously it’s a greenshift there will be nothing to shoot.
You have shore leave and then go home. Half the marines will be dead from alchoal posioning anyway. Set it on the UPP colony and watch the two side eat each other alive. Maybe say that the UPP and UA just signed a peace deal. Before you say that makes no sense be aware the marines already die droves to defend the UPP colony in the base game.
Even america and north korea have worked together before.
wasnt at the event but just based on feedback I will say: people hate true chaos. Like, then CLF appeared! then pirates came out! And then zombies were on the ship! Where did xenos come from?! In this game information can move slow: so slow the queen can move stomping loudly and no one had any idea they flanked. I cannot really portray why chaos is so bad though. I guess, imagine if the event was set up for a fishing competition, and you went down to fish with others looking forward to fishing, and then zombies appeared and killed all the fisherman. I wanted to fish damnit! There is also a perceived fairness: you went down to ‘surpress a civilian riot’ only to have 20 specs instantly fuck up the marines. Leads to a feeling of there was nothing I could do: event planners just wanted to kill me.
I am not saying that is what happened, but people like to have some sort of expectation and then work around from there. If you want to surprise them so you cannot say the threats outright ahead of time, then set the mood, give out some ominous vibes, and make sure there is time to prepare.
I really enjoyed the event. It was a little hectic / deceiving being deployed planetside with no armor or gun and then being in the thick of it. I really liked it regardless.
Main criticism is the lack of preparation for real combat, Popper tiny alien and the spores. Popper really needs it’s hit box fixed. Again, big fan of this event and want to see it more often. This is just constructive criticism for improvement.
I’ve had an easier time hitting Preds in melee than hitting poppers. I died alone to a popper that I couldn’t kill with a fire axe two handed. I found the neomorph gameplay loop really cool and would love to see them more often, but being deployed with no gun or armor made it hell to fight their weakest caste. I did find it really cool. No building any doors or walls is really interesting because it makes them really hit and run. The neomorphs actually have to use the same cover as us.
D chat and myself were really confused about the spores. I think gas masks need to provide at least 50% protection and bio suits should be closer to 100%. There was a lot of confusion about how the spore infection worked since a lot of marines had gas masks (like me) but it didn’t do anything for most of us. I really only care that gas masks do something. The gas mask protects you from ARES core blue nerve gas, but not zombie spores?
I was playing CC so I could at least still do my shtick. But if you’re deploying in a jacket with a boot knife as a SG, spec, rifleman, etc? The false security of deploying as if we were blue shift threw off the entire fight. Having no guns and no armor really screwed a lot of people. Just kinda made the fight feel one sided in a lot of instances. Maybe deploying marines like normal, but have lockers or something for them to leave their gear in FOB?
Neomorphs came in too fast, like others have said. I’d say give us at least an hour for everyone to get comfortable and start some shit, then throw in the threat that WONT end them all on the spot if they arent armed to teeth. When I died to the random pathogen zombie wandering into the lab I thought it was a zombie round so I gave up on life, later to find out it was a pathogen zombie so infection rate is zero. I look upon the map and its just the regular round, but instead of xenos we have pathogen neomorphs fighting marines in caves.
Hell, we had a neomorph burst in containment, but cause its all broken it just ran out to the caves to skip RP and just kill marines with other neomorphs. Quickly round de-evolved from having some kindling of RP to having zero at all due to an active threat trying to bash our skulls in. Event would honestly go better if neomorphs spawned with only poppers and instructed to not attack humans, but also not fear them. First guy to die gets a speeded up burst, I know you guys have that, and then you can let all hell break loose.
Overall the event itself was ok, but it was over too soon in favor of returning to distress signal.
I had some fun on the event (I was the Corporate Laison on the ground in the lab) But my main issue was the fact the lab was just under lockdown, the lab itself was a huge mess and the lack of comms, alongside the fact most of us had minimal access across the lab, the only reason we had contact with anyone else was because the delta spec decided to break inside with C4 and such, but again you did say it was your first event and personally you did very great for being just one person handling it! I just hope you do more events and be more coordinated in the future! Also on another note as a Director of the research facility it whould have been nice if I had some skills in medical surgery and research rather than standard shipside CL… keep up the good work!