Ideal game-hellscale.

Here’s mine. Share yours. Balance is a myth.

Huggers in lockers returned.

Xeno aging system returned.

Marines can escape nests again - xeno must guard.

Cades shipside can be locked to the ground.

Dumbed down and ‘safeish’ version of atmos on ship.

Annoying siren alarm sound and emergency lighting during hijack.

Squad req lines returned, manned by sl, spec, ftl’s

Ravager delimbing buff returned. Ravagers scary again.

Authoritarian MPs. I want those brig cells full to get our bonus.

Mutany’s enabled. Encouraged. Keep the brass on form.

Gun fatigue increased. Your gun jammed. Hope you brought a sidearm.

Lurker buff. Go somewhere alone. Get abducted. Marine tracker system so Overwatch can direct marines to downed rogue marines for retrieval.

K/D should be significantly in xeno favour. Not unfair, but so that it genuinely feels like you’re up against it. Bring back real fear RP.

Queen buff. She should be v scary. Shorter cooldown on gibbing. Acid special. Lazer beam eyes etc..

Mechanic for survivors of hijack on planet. Timer given after ship end. Survivors have time limit to find eachother and huddle together a defence. After time limit all dead players can spawn in as ground xenos to wipe and end the round.

P.s. I’m a marine main. I don’t enjoy when the xenos get wiped. Much prefer when things fall apart for marines and it’s a desperate struggle to survive. If xenos wipe early it’s a game of sprinting across the map to clean up the last few. No fun. No honour.

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You accidentally posted in general rather than acid goop

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True for all players, stomps suck. spending 20 minutes to prep for 5-10 minutes of actual fighting isn’t in anybody’s interest

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this but unironically

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Add back the super matter engine. If it goes wrong it has to be ejected to the planet Z level and gives everyone radiation damage. Also the Almayer becomes unpowered and has to buy spare power cells from req.

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