Four or five survivors getting capped means fighting ten additional xenos at drop, and that’s honestly kind of balance breaking and there’s no way to play around it besides just immediately going into siege, which people hate. Survivors are not supposed to be that round influencing from what I’ve been told, but it seems like the opposite is happening.
To be fair to the round where the above happened. Only half the marines dropped because it was a dualdrop/paradrop thing and the ones on the ground surprisngly met resistance at medical/hydro. Marines were never going to stand a chance even if the xenoes had -5 xenoes (30 xenoes on drop, vs the 25 they would have if not for double larva, and ended with 31 xenoes after evac).
the lion does not care about surv balance
Survivors and small hosts should just net 1 larva instead of 2. Last round marines evacced at 10 minutes of deploying because there was like 40 xenos thanks to survs being capped.
Two things can be true. Yes, marines were a hot mess and would have likely lost that round no matter what, but also, even if everyone dropped, there were 30 xenos on drop. Even an incredibly competent, optimal marine force would have almost certainly lost. Maybe slower, but the chance of them winning was miniscule. Xenos were a couple caps away from a 1:1 ratio with marines, which is obviously not a realistic win for marines ever.
Survivors with larva pool and double burst mechanics used to net 2-3 larva per like any other host.
Its gonna sound condescending but four to five survivors should NOT be getting captured. Meta this and meta that, killing yourself to prevent a cap isnt that bad of an idea. I dread to think of the day where its normal for survivors to get captured.
Five survivors getting capped without the larva doubleburst would probably have the same impact to marines, + 5 xenos and +1 t3.
And also, if the steamrolls are happening because survivors are all of a sudden getting captured en-masse for some reason then: Good job xenos, you did good against survivors and you got yourselves caps as intended! (Yuck xenos)
Getting captured and bursting lets you play as a xeno, so you can’t expect people to efficiently kill themselves to prevent captures.
So 50+ marines should have no chance of winning because 5 survivors happen to be new? That seems fun. And no, 5 xenos and 1 t3 is much less damaging than 10 xenos and 2 t3s.
Oh boy, let’s nerf surv to counteract the xeno buff!
Or and hear me out. Lets wait and see how things develop.
I’ve already seen quite a few rounds decided by survs being capped (usually because they are made up of inexperienced survs for that round) BEFORE this change to larva from caps. And now, it’s already clear that this problem is going to be exacerbated. Though, maybe buff survs so they don’t eat shit every round? Especially since any kills from survs are basically redundant now because of how many larva xenos can get. If larva are doubled, survs should be buffed, more ammo, armor, etc. I’d personally like survs being buffed to PMC/UPP nightmare insert level, so they don’t have to rely on cheesy molotovs.
wdym how things develop, we have already seen how 2 larva per cap goes the 3 years ago or whenever, it is the same, what are we performing, science experiment that we need to repeat the experiment to be sure about the resault? everyone was “1 larva per cap will lead to hive rushing naaaaa naaaa” no it did not, rounds with 1 larva per cap are on avarage like 30 min longer then rounds with 2 larva per cap and the amount of subhour rounds has skyrocketed. been there, seen that, was happy to leave it
Nobody’s gotta rely on cheesy molotovs to survive, just saying. If survivors got creative and did something other than rushing booze to “survive” they’d make it out just as often or even more.
I only played survivor bout 5 times last week, 3 of them I roam solo or with teammates and have survived all of them. Another one I held mining, survived, another one holding engi on solaris. I doubt I got super lucky either.
I only made this post because i’ve personally had three rounds now where survivors are majority capped and we go in fighting a ridiculously large hive with no real way to gain an upper hand. Besides survivors (and monkies), I actually like two larvae per cap because it makes it more cinematic.
That’s why i suggested a specific nerf to survivors because i think they’re too prolific for what is supposed to be something non-impactful.
Damn bro, maybe you’ll actually rescue us faster, stop waiting till 00:30
I get you man. I am interested to see what else is changed as a result of the larva changed. This game is ever changing.
I doubt this two larva thing will last long, been done in the past, didn’t last long, in fact there was a chance you could burst into gibs and spawn four larva, shit was funny, but yeah not balanced, and doesn’t at all fit the lore/make sense.
colonial MARINES not colonial survivors (who have to SURVIVE)
And yet “Alien” as a franchise is based off “Ripley”, or other “Survivors”, rather then “Marines”, which are the very definitions of survivors. Alien and Aliens are all about her surviving and the marines eating shit, just saying.
But seriously this has only become an issue recently, why not just revert the larva changes? Nobody asked for it and why does it even need to exist? The “Hauling PR” really just made capturing a little bit harder, but didn’t change anything fundamental about it, so why does the larva thing need to exist on top of it?
aperently the hauling rework and 2 burst larva are unrelated, the hauling revork is not supposed to offset it at all. How even could it, it makes hauling easier for xenos