Increase the amount fluff point you get to 10.

In case the tile was not clear in the main menu for humans you can spend fluff point. These can be used to buy small items like pens, hats, food, and small weapons.

Their is only one issue in that you only get 7 of them. For a purely game play perspective even if I got every single weapon that you can currently buy it would not be an issue. The reason being at the moment you can only buy knives and side arms with it. Plus it’s a miltary ship so it’s not like getting a gun is hard. Yes I know the type 73 pistol is very good but it’s not so powerfull we can’t allow you more then 3 mag for it. Even with this change at most you could get 6 mags for it.

Also yes I made this because I wanted a cool knife and a type 73 at the same time. This change would likely take a coder at most 5 minutes to do. Oh yeah also add a recorder as something you buy. Could be usefull for Rsr and CL’s.

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I second this, recently redid my items and like I am just so sick of not having a knife in my boot when im working req but I don’t have the points for my knife, shades, and 2 hour cigar (yes the classic cigar lasts for 2 hours, and the premium lasts for 30 minutes. How do I know this? Work req for 1000+ hours and you start timing rounds by how many cigars you smoke.)

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If it was not for the type 73 being so good you could probably increase the points to 20. It would likely not be hard to just say can only have 1 type 73 regardless of points. But I decided to go aginst that idea cause I wanted to have this take as little codeing as possible.

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Feel free to make a PR increasing or decreasing the prices, I changed a lot when I made the loadout PR, but yeah it’s still pretty restricted with pricing.

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I figured it was a good idea to get feedback before doing so. Don’t you need codeing skills to make a proper PR.

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Last time I tired to help a PR I screwed up the entire thing and put it to a public repository than a private one so someone could grab it. Just lower the price on a few things like the knives, I don’t think they do anything else than an other knife but look different.

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That sounds like more work then jsut increaseing the point you get. Plus this way everyone can use those points for what they want.

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No, everything I’ve done was with the power of copy/pasting and the help of others, but changing the value of things is very simple stuff.

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Yeah, editing numbers isn’t the hardpart, it’s learning how to actually manage how the codebase is uploaded and downloaded and shit. I found the stuff I needed to fix through code tracing but, pulling forks and managing forks, and fork you and fork that and the repo, all that shit sucks.

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I have zero codeing skill beyond messing with SAS. I might give it a shot but don’t expect result.

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Send me what you want done I will look into seeing if I can do it for you

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All I plan to do is increase the amount of fluff points. At first I wanted to go with 10 but now I think 12 would be a better amount.

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I’d be ok with the knives lowered to like 2 points, since they aren’t any different from the standard M5

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I agree with the OP author. Since there is a LOT more variety now, the points do feel a bit tight.

Then again, I get by with only seven points alright. Making trade offs is the point there (pun not intended). The fact that you cant get no more than one weapon item is very important. I don’t wont more people (especially the civilian staff and MT’s) going around with guns. It’s already volatile enough with W-Y security VS engineering shootouts every sunday.

Overall, I think it’s alright to give people more points, but only if the price for weapon items (knifes, guns, etc) gets raised to 6 points minimum for the items that don’t have a higher point requirement now if you are going for 10 points total, or half of the number +1 with of whatever anyone else wants.

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To be fair you can only buy knives and pistols. The most powerfull being the type 73. However it has limited ammo. Currently you only get 3 mags max. With this change you could buy it twice and get 6 max. Plus if you’r worried about shoot out with WY goons be aware those guy tend to get swarmed with armed MP’s and riflemen. The armed engis is the least of your issues. So this seems liek a very minor issue.

But the thing the gun is good but not OP. By increaseing the weapon points to 6 it just put right back at square one. If you want to buy a cool knife or soemthing you have very few points left. Keep in mind power gameing is not aginst the rules. I don’t think it would be a big deal if a guy suddenly had 6 mags for the type 73.

Sure civ’s are not technicaly allowed to have gun on green. But much like the rule about auto rejecting appeals if the person is guilty no one in game really cares. Obviously the devs don’t care too much since they let us buy guns in the first part.

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By sop engineering staff are allowed to have a pistol on them. Since they are enlisted, Civilians are allowed guns ONLY if they are going to the AO. People who spawn with a weapon are allowed to keep it per sop. so a civilian with a type 73 is allowed as long as they aren’t using it, threateningly or actively

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I have a question, are you allowed to keep rifles in personal quarters for example your office?

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No idea the rules talk abotu carryign them so I assuem so.

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tahnk yuo

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One of my characters always uses the type73 as a character trait (imo, fluff points working as intended here), so I’ve got a lot of time with it where most people wouldn’t, and it’s good compared to the peashooter pistols or a knife, but a mod88 reliably outperforms it (better range, magazine size), and the M4A3 which you can alternatively purchase works in essentially the same niche (high burst damage, low ammo) but with the added benefit of always having ammo, and especially having alternative HP/AP ammo - I would consider it a far better “optimal” choice for the ammo availability alone.

Anyway, I don’t think there’d be too much of an issue if selecting one of the guns simply prevented you from choosing it or another gun a second or third time - you get 1 gun, not 5 guns. Problem solved imo. The point increase already basically does this but is a bit hamfisted - I’d make it explicit, which lets you have more choices with the other fluff items.