damn, that really cool one idea
Honestly soul as fuck!
The suggestions I have heard about are- Master sergeant for QM, and warden - The issue I have here is QMs I believe already do hit E-8.
Wardens hitting E-8 I think fits, I have checked the literature and this is indeed the sort of rank Military police can hold without being promoted to higher duties, and a E-8 would indeed be a high ranking senior MP, put in charge of duties such as the scheduling of enlisted MP and management of inmates (This sounds like a warden to me) though this is the point where they begin to become expected to become advisors and teachers for newer MP, and E-9 are nearly always solely training staff, or occasionally sent for detainment of extremely high rank enlisted. (TLDNR: Master sergeant warden is a fully reasonable rank for a MW MP to have aboard- basic MP no.)
Captain for CMO and CMP are likewise reasonable- CMOs can get such a rank on commission as restricted line officers if they were skilled medical professionals before hand, or simply had been promoted as unrestricted - the officer in charge of a large medical department are often captains, so this also fits. (A ship with surgical bays and a RnD department, and chem line, in my book is likely considered a large medical bay.) CMP, the officer in charge of a MP team at a large base can have a significant rank, so this fits. Maintainers may feel differently from a gameplay view about captain bloat, and people would need to understand OOC and IC their rank does not make them equal to the XO- The XO still has positional authority.
Some felt a master sergeant SL could also work - Its hard to work out exactly where it fits due to our slightly odd scaling of squads ect, but the short of it is some marine groups do indeed have master sergeants instead of the normal E-6 or E-7, tank crews, engineer corps, specially trained squads, or squads unusually composed. I could see a E-8 being put in charge of an oversized âsquadâ because of their experience, or due to a squad having more specific roles - It would definitely be the hard stop for SL rank, anymore and they would of been given other duties. TLDNR: Can be justified, would again be up to staff - I think it could be a nice plus to the plat button.
Now, for the stupid part. Mess tech, is mainly our little invention - but cooks, the military speciality that takes you down that line from my brief research, is infamous for people getting promoted to exceedingly high ranks. All the way up to E-9 for people in charge of the food logistics for feeding a large post, which yes- means you could have a MT that is a damm master gunnery sergeant, who still also actually dishes up food on occasion. Up to E-8 can be someone in charge of running an individual large mess, which our ship may qualify for.
Its also oddly a immensely popular second MOS for those that have otherwise highly regarded MOS and have decided they want an easier post. E.G that second rank of firearms can genuinely be explained as the MST having some other previous duty.
1st Lt SO cannot really be justified IC but to be fair XO captain doesnât make much sense either, despite our skewed officer ranks I am unsure it would work well.
There is no reason Warden shouldnât be at the same rank or above QM for good reason. I donât want to deal with a self important MP mid boss trying to pull rank over an attachie
You are different departments, remind them you have positional authority.
Unless itâs ML related they canât order you, youâre outside ML Chain of Command. So it wouldnât matter. Req CoC is CTs â QM â ASO â XO â CO IIRC. So you can ignore department specific orders from people that arenât those in that list above you. Unless one of them over-rides you on it.
Master Sergeant for Plat SLâs would be kino.
1st Lieutenant for Gold/Plat SOâs too.
70 hours for a rank increase already feels like it pushes the limit of sanity. Few video games of our era have content worth that time, let alone all that effort for a single role.
A tangible promotion if you spend 175 hours as one role would be extreme in my opinion
Ultimately if someone enjoys a role enough they have played it that much- thats their choice.
No one is forcing you to go for it, and frankly playing a role you do not enjoy just for a medal would be idiotic regardless of if its 25hrs or 175hrs.
If someone really enjoys a role I donât particularly see an issue with a rank increase, that effects little.
I get what you are saying its alot of time, but honestly canât see how whats effectively an extra playtime achievement could be extreme/ harmful.
Ill happily change my view though if you want to explain your view.
There are unironically more than a few people who play to max plat roles
Mfers will plat and then quit CM foreverâŚ
Iâm pretty ambivalent to more playtime perks, theyâll be essentially unobtainable for like 95% of the playerbase but itâd be cool for the handful of people with those kinds of hours I suppose.
I donât see them having much of a positive or negative impact whatsoever.
I still think plat mess tech should be gunnery sergeant since he has firearms level 2.
#bring back mess sergeant
IO 1st lt please
I donât give a shit about playtime medals but when I realized I was a Sergeant Fireteam Leader and suddenly got addressed as âSargeâŚâ oh buddy. Ohhhh buddy. That was peak fiction.
1stLt was already denied for SO for the simple fact that they do not lead a department, nor are they a platoon leader.
This is arguably even more applicable to IO, where they lead NOBODY (not counting the random rifleman IOs)
There is an even stronger argument to be made here that IOs should honestly be Gunnery Seargents
This is my view. Will make no diffrence for most, be nice for a few.
I still say plat QM should just get RO back. 2nd LT, and called Requisitions officer so youâre on par with the CE, as god intended
Preach Brother. Bring back RO as god intended.
Tbh our squads are closer to the platoon level usually having ~20 players each. Even an 2nd LT (O-1) which we have works at the platoon level too and is effectively a platoon leader. I think it would be nice to have 1LT for a certain amount of hours and experience.
As for the squad roles, I would suggest the ability to choose between E-1 to E-4 as you unlock them with hours, similar to medals. With Specialized roles (HM,CT,SG,Spec) starting at E-3 up to E-4. FTL Starting at E-4 up to E-5.
The idea is to allow for more choice between the ranks as you unlock them via hours and progression, and so that you can have some freedom of choice for the rank of the character you want to RP.