Let's talk about acid runner.

Saying acid runner is weak is a bad argument considering that it can wipe out the frontline with a single ability.

It doesn’t have to go it just needs its main ability “For the Hive” to be removed because being able to end the round is absolutely horrible just switch that ability out for something less powerful.

Acid runner can litterally wait behind a wall until it reaches 3 seconds at which it walks out in the center of the marines and blows up wiping the front.

If you can get in the center of marines with reduced speed it is at least partly a skill issue.

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Its not a skill issue, its called being in a choke.

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If you can pass a choke and run into the middle of marines doing the funny greeno, then they deserve it for not shooting the shit out of it/bodyblocking it.

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i find it very sweet that you took my meme speech at the beginning serious.

as long as they dont get stunned by queen screech theres is no counterplay to them.

It’s happening boys, surely the xenomains will allow this to go through (cope).

Acid runner tweaks by InsaneRed · Pull Request #6023 · cmss13-devs/cmss13 · GitHub

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That PR removing passive acid gain is fine, since afking for acid is lame. Removing acid from tail stab I don’t agree with, just remove the daze instead if its truly an issue.

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Have you tried focusing the Acid Roony?

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You can’t focus on it when your stunned by screech and it has 5 seconds until it explodes!!!

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if u nerf the green dog give xenos another way to break annoying 4h sieges

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