LV and its issues

So Ill start off with, I play BOTH sides on CM, so its gonna have multiple points.

Firstly,
“BAD PLACE FOR A GARDEN!!!”
Why cant xenos place weed on grass? It… is so stupid that half the map is just, not usable by xenos.
Secondly,
The god fucking damn JUNGLE is so messy? It has so many deadends for, quite literally, no reason.
Thirdly,
The sensor tower, is in such an insane spot, It goes off the first point with xenos being unable to weed near it, and it being, stupidly unachievable by marines due to its location.

Finally
LZ2 and its constant usage even though it is a stupidly small FOB

Hot take aswell?
Remove LV, its outdated to hell and just, the same play every time its the map

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perfectly imbalanced, as all things should be

Anyway, discuss any other issues yall have with that awful map

Most intel especially research stuff is right next to the fob, and marines even have 10 minutes to collect it for free

I like darkest dungeon and dark souls, LV on weekend high pop is just that for xenos.

Easy way to solve this:Re add portable comms, i’m pretty sure the only reason LZ2 is ever used is because Static comms often spawns next to LZ2.

This.
The colony is so seperate from the barrens side that marines literally have free reign over the colony unless there is a robust backliner team of xenos who manage to control the colony.
Which is very rare considering once a tunnel is destroyed, its near impossible to get there without facing a marine.

Id argue that engineering is the same difficulty to get to from both LZ1 and LZ2

image
Top:What you have to go through to get to static comms from LZ2
Bottom:what you have to go through to get to static comms from LZ1.

top is easier to fortify in my opinion.

Id argue that corp dome is easier to fortify because the grass.
Xenos cant weed on grass, meaning if they approach the cades set up in corpo, they have to heavily rely on the pathways being weeded, which is easily destroyed.
Cant also effectively wall and door on the pathways as they are only three wide, meaning, single wide corridors

Corp dome is by no way easy to defend, the corners make it an easy way to get grabbed and tackled away. Theres no lights on the grass and boilers are litterally the death of such holds. Also the walls are breakable by T3’s which spawn at 00:20 (marines sometimes don’t drop until 00:25 or later) Even then theres tail stabs which makes it so your not in range of buckshot PB’s. Oh yeah, and if you get breached you have no plan B to run out off. You either fight unless you get the lucky security spawn that has C4. Especially since the nerf that removes shutters so survs have to build faster than light to cover the walls that can get breached and repair the eastern cades, also xeno’s found the meta to place a cluster and walls then an acid pillar behind it to bypass our funny fire.

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shivas balls? soro?

thematical

skin issue

imagine removing the third best map on the server while leaving CC, shivas and soro in
you are unreal

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Shivas has some sort of mechanic where xenoes can weed the snow. LV has litterary none, so fob sieges are usually ass with only one way to push in.

shivas fob siege still sucks ass but for different reasons

While true, i still find it better then “you can only siege LV FOBs from the front, since thats the only place that can have weed”.

robo fob can be sieged from many different locations and although not weedable directly through any direction but corpdome, there is an indestructible wall surrounding said fob behind which xenos can weed on sand and heal with very strong recov pheros

cargo fob can be sieged from all west-based positions no problems with weeds there


You and me got a different view on flanking the fob. When i see the “front” of the fob i see the red lines on the maps, since most marines are gonna be stationed around there when they are under siege. The blue lines is what i see as actual flanks, since its either to the side or behind the front, but both of those places are basicly unweedable unless you break through the cades.

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you can actually weed secdome and push from there
west lz2 is by far the worst, but you may weed at the SE lz1 corner where the pred ruin spawns

CAS on LV is boring because marines are either fighting in cave which means cas can do nothing or holding fob and gonna evac in 5 mins

ITT: OP doesn’t understand map design

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