The fog was a temporary fix which never got fixed. It should be removed.
LV as a whole needs a bit of an updated, it’s the oldest map in rotation but has only changed marginally over all this time. Most the map is simply ignored, which for such a small map, shows how uninteresting the design is.
At the very least, an additional larger variation for higher populations would be nice, as well as a resdesign of the layout.
Half the map is ignored due to unweedable grass, so most of the fighting is beach or caves where xenos can put up a real fight.
The map is good for what it is; even in high pop.
Its two main issues is the unweedable grass, which forces xenos to cave hug since taking ground is too dangerous till marine numbers go down, and the ridiculous cave situation that was built for older CM where hive cluster hive weeds did not exist.
I could make a few nightmare inserts opening the area up and fixing beach with a nightmare insert as well but LV is otherwise a good “template” map that others should look to in order to understand how to make a decent map.
The whole lake area and north part is also always pretty much unused, LV does need a rework, people are interested, but mapping takes a long time and is a big time investment, most people start something and give up half way through, I know how it goes…
I don’t trust anyone to not rework LV into atrocious overdesigned rat maze map. But LV is perfect for small experiments.
What if there was 3x3 tunnel from jungle temple all the way to cave lake? How would that change things?
What if beach part was extended with scattered buildings and “hills” that you can’t OB even without xeno structures? Then fog could be removed. Colony with grass is marine sided, caves are xeno sided and this part in the middle would be perfect for neutral grounds.
LV is still unique, experiment, don’t immediately do a big rework.
Yeah I mean I’ve considered pretty much just only updating the visuals, but LV kind of sucks with how the fog is, and the cave entrances always become a horrible choke, the caves in general aren’t fun, I’d rather the caves were more interesting visually too.
Visually LV is pretty outdated, I feel like it should look more like this:
I want the Pred Temple theme to be much more prevalent, and change all of the ugly sand/sandstone stuff to actually appropriate dark stone with moss and stuff, more actual interesting Pred architecture too.
I like the fog, it’s good for lowpop. It gives xeno time to make defences if they will. It’s Is the only map where marines can actually go to a place to meet up before the charge. And is not lv the most voted map? I would feel it is very odd to change something if it is the map that usually get played on.
If anyone changes my beloved LV, then i hope you step on a wet drop with socks on, so you feel uncomfortable.
I think fog can be removed from the game, as it’s incredibly artificial and incentivises bad role-playing, given that you have “meta” knowledge of when fog drops. It just wastes time; the fact that Marines will go “hunting” for fog gaps also doesn’t help. I can PR this later.
Like I’ve said before, remove the fog, make the whole colony be gassed with anti-weed instead of just around each LZ, then the Xenos would be wasting their time building colony side in any case.
This is old, I feel this can be revisited, especially with the FOB rework. It seems that many of these claims hinge on the colony not being used for any defence or xenoforce, but this is the case as it stands anyway. If Xenos need five more minutes for defences, they deserve to lose anyway, in my opinion. Fog-wall is a relic and wastes people’s time. I feel as though with a test merge, those claims would be shortly invalidated and will allow Marines a more interesting play style aside from "GO hydro, push north to the beach.
Regarding the last reply, yes, I believe the entire colony should be de-weeded after the marine drop, especially considering how compact the areas around the two Fobs are.
Edit: the above quotation was meant for the lower part and the reply for the upper.
If it were not for there being a LV-624 rework in the works, my suggestion would be to remove the fog, but to pre-build a certain level of xeno fortifications on the beach and/or add more hard cover to the beach in general.
The main argument in support of the fog I’ve read is that the fog gives xenos time to setup defences on the beach, since the beach is a massive and open space that is otherwise fairly suboptimal to defend.
Super bad faith to post a pull request from 2023 in the big two-five, especially in a discussion about how a feature is deprecated and things are not how they used to be. If you simply did not notice this, that’s a pull request from 2023, and I apologize.
There’s an LV-624 rework on the way spearheaded by the wonderfully talented Kyogon, and the fog is being lanced like an abscess from the necrosis that grows heavy on one of our oldest maps. From the previews I’ve seen, there’s gonna be more structures on the beach, so pre-built resin won’t be necessary there. The caves are also getting overhauled a lot, thank Christ, so we won’t have random ass resin membranes to break everywhere.
I don’t particularly see how it’s bad faith, I’m just pointing out that it’s been done before, and it’s been rejected by maintainers before for reasons which will still remain now.