I used to like survivor before it became spam mollies or rwall or flame a 3x1 for 20 minutes, as someone who has been an on and off surv player for like 5 years I can say I prefered surv when it got mega nerfed more than I like it now.
But since we’re on it, if we’re being honest, you’re among the exceptions to the rule I’ve seen recently. Most of the people I see rolling survivor (that are active on the forums x)) I don’t think agree. Maybe we should census it.
I would like to stipulate though: I’m not saying people who don’t play the role shouldn’t have input. Because that’s silly. But at the very least, the people affected by the changes proposed should have their opinions taken more seriously.
Also yeah I never liked mollies, I think I said that somewhere here. Entirely different reason than I think R-walls ‘r ok tho.
Do I understand you correctly in when you are referring to the era where there was a 9.7% survival rate for there to be even one survivor to survive or do you just say this to make a polar argument? You can claim to enjoy dying 50 seconds into the round all you want but the only enjoyable experience as a survivor comes from playing with your teammates and friends. For the record I only ever use Rwalls on CLF inserts and never used a booze dispensor to make molotovs if this is somehow something relevant.
Molotov spam and cadehugging LZs was terrible and im glad they got rid of it so im not sure what the point you’re trying to make now seeing as it’s been taken away and I dont think anyone is molotov spamming. Besides, molotov fire is just an illusion, its pretty harmless for the most part.
Rwalls are now seldomly used on CLF holds and very rarely on some holds like canteen hold and by less experienced survivors from my experience on LV corporate dome.
Its a combination of refusal from xenos to adapt and CLF ships being designed with nonsensical blind spots that absolutely in the end do require you to make rwalls to make it stand any sense of reason. Xenos have every oppurtunirty to stop rwalls from being built and even after they are finished there have been more times than there havent in where survivors die before t3s even with rwalls on clf holds.
Synthetics/survivors powergaming again? Is that supposed to be surprising?
I think even if we consider the few minutes you get to prevent the basically unkillable (as a drone who is the only available caste early on) synthetic from building the walls as a fair chance, I do not think the ABSOLUTE safety until 00:20 is a fair reward for winning this race as survs. Survivors are supposed to be something to do for xenos until 00:20. Whether they are supposed to survive or not is not important. The important part is they are NOT supposed to be just stared at for 15 minutes.
So it’s either xenos should get some ways to deal with R-walls early on, or survs should lose the ability to build R-walls. Someone suggested to allow burrower to break R-walls, maybe that would be a good solution. Also in theory you CAN break R-walls as sent/spitter/even runner, but that’s forbidden knowledge and you’ll get outrepaired easily.
When I used to play surv my heart would race and surviving felt like a reward for playing well and then I would go and yell at the CL but now it just feels like a tedious slog, of course I had wayyyyyyyyyyyyyy more fun as surv when I had endurance 4 than during the great Nerfening, but ever since xeno caste time locks were added and the frac changes you either get 2 tap fracced and get IB and die or you get 2 tap tackled and capped. If you think combat is in a better state now that during the nerfening your just wrong.
I have never seen survs fully reinforce walls around themselves before, and i have main hunt survs for years. I guess this is a new sweaty thing? Usually they can afford to cut off other sides so they can protect one side only. That I believe should be in, but fully reinforce tomb themself in, to cut off any contact at all should be Ahelpable.Its survs vs xenos. You shouldnt be able to hide until T3 at all. There should always be a open side. Do synth build Reinforced walls faster than comtech? Did you even player report the synth? i think cutting a section of the map off is against the rules as xeno/marine/survs
Survivors wouldn’t feel the need to r-wall if they felt like they had a chance of survival without them. Now whether or not that’s valid isn’t the issue, correct? It’s just the result that matters, the gameplay and interaction is the concern.
Spawning with less plasteel? R-walls being made more expensive so you could build less? Making them take longer to build? Mechanically or rule-restricting behaviour like building a wall seems a bit ridiculous. Literally anything but the most extreme end of trying to solve the issue by completely removing an aspect of gameplay entirely would be better, no?
That I agree on, but to fully deny a section because “We can” is and should be against the rules. Thats all. I think the plasteel is fine, just don’t abuse it. foldable cades is good defence and can make good defence layout. Just don’t section yourself out of the game and say “this is fine” That is the only thing i am against, because that is exploiting. Xenos cant entombed marines with walls because they can be revived. Marines cant reinforce walls with objectives. Survs should also never entombed themself because survs is the main objective. Thats all
Survs shouldn’t be allowed to entombed themself. With that point of view, t3 should be allowed when evo happend like before drone only nerf happend. But that would nerf survs even harder. I think a common ground of rule to reinforce walls on other places so you can only protect one way should be allowed, should be a common goal for both parts, but to fully close yourself out of the role itself shouldn’t. Because that is what it is.
I have never player reported since i joined at 2017, but if i would face myself against a reinforced wall that cut out the core gameplay of cm. I would do a simple thing, i take screenshots before and ghost and proove its fully entombed. Make a player/synth report against it because then STAFF have to see it and judge it, this policy feedback thing? nah, i would skip that. With player reports they have.. HAVE to respond and say what is allowed and not and whatever they say then I be happy about it. (it works better than taking it into policy feedback. just saying)
you’re making this very complicated on yourself. This only happened because the synth had access to millions of plasteel in that nightmare insert. Instead of plasteel they should be changed with metal instead.
Someone could’ve mapped it and changed the amount by now and we are here sitting at 30+ replies
Consider X to be the startpoint and Y to be the endpoint of the survivor gameplay loop.
The game is just the things between X → Y, not Y itself. If the experience is fun, that’s what you get from the game, not just victory or defeat. Striving for victory is fun and I think is the intended gameplay, but relying on it is unnecessary. Instead it’s important to realize this is a game first and foremost, and fun between X and Y is the goal, not victory.
The survivor gameplay loop ends once marines hit the ground, or when the survivor dies. You are rewarded for victory but relying on that to make everything else fun shouldn’t be necessary. The gameplay should be fun enough to justify itself independently.
I don’t agree that losing is fun (altho in those games its definitely more fun then most lol). I think the stuff between the start and the end is fun, though.
I agree too, long wait times are just a consequence of being a role in a round on a SS13 server. Your role in the round (and gameplay experience) ends once you die.
But I think it’s not that extreme to say players should be able to respawn after dying. It’s hard to just go from something high action to something else and not be like “Ahhhhh!! I cant believe i lost”. Especially with a role as low impact as survivor which can often fail before the round starts just based on like, factors completely out of your control.
I might be mistaken, but isn’t r-walling against T1’s already against the rules, because they quite literally couldn’t do anything about it? I vividly recall there being a surv ban going out for roundstart rwalling
Its already a rulebreak to completely wall off the hold, the post isnt completely walled off there’s a gap where xenos can attack from. Idk, maybe ask the admins to make it specific like the gap needs to be four tiles wide or something lol.
Im just saying though, in order for survivors to get anywhere near that amount of rwalls up xenos have to be slacking heavily. From what I hear, that was a lowpop round where xenos didnt really even bother fighting survivors. (We must balance that around it instead of the CLF rounds on highpop where survs can barely even rwall one or two shitty flanks off)
People just under-estimate how easy it is to stop people from making rwalls as a xeno. Its just an excuse for doing terribly at the early game.
Engineering in general needs a rework, this an’t a R-wall issues it’s a breaching has been bloated to the point that R-walls are your only course of defence issue.
Personally speaking as someone from the dark ages, I’d remove wall slashing from everything other than Crusher and queen(More reason for crushers again), Buff acid so that it melts holes in to walls quicker, and potentially make spitter acid work on R-walls.
Acid in general I feel is a much more fair xeno breaching method, it’s a lot easier to react to as one, walls that you acid require more pry’s to fully break and two, It’s a massive sprite that someone can potentially prepare for.
I an’t going to comment on how overtuned marine breaching is as people already know that.
TLDR: Bring back indoor meme door survivor holds, Xeno skill issue of the past.