New lurker strain: Clicker

(No, the name is not related to The last of us)

The clicker is essentially a lurker strain that instead of focusing in IPM to whoop rine ass it prioritizes mind games and trickery to bait marines into wandering straight into traps and ambushes. The kit would be the following:

  • Set sounds: Opens up a window that let’s you set up which sounds will be reproduced on “Mimic sound 1”, “Mimic sound 2” and “Mimic sound 3” (from now on “Emit sound” will be referred as ES). The sounds that can be mimicked are incredibly diverse, for example you could play the sound of placing a resin node; the sound of a burrower emerging from the ground or the sound of a marine screaming, among (a lot of) other things.
    Be mindful that ES1, ES2, and ES3 share the same cooldown of 5 seconds, so you can’t use ES1, ES2 and ES3 in quick succession, there are 3 ES for the purpose of making the management of the array of sounds that you can mimic easier.
  • Mimic sound 1: Emits the 1st sound set up with “Set sounds”.
  • Mimic sound 2: Emits the 2nd sound set up with “Set sounds”.
  • Mimic sound 3: Emits the 3rd sound set up wuth “Set sounds”.
  • Camouflage: Become invisible after 1.5 seconds, the invisibility is stopped only if you move, attack or use the ability again. So it works pretty much like a slightly nerfed sniper invisibility.
  • Maim: Stab with your claws a specific area on a marine, the affected area will have it’s efficiency reduced for 3 seconds (for example: Aim at hands/arms = Reduced aiming accuracy, Aim at feet/legs = Reduce speed, Aim at eyes = Blind temporarily, etc.). Has an accuracy of 100% and a range of 2 like a tail stab and it deals the same damage as a regular slash.
  • Tail stab: The usual tail stab that a big chunk of benos have.

Notes on the stats:

  • Same health and armor as regular lurker.
  • Slightly higher damage per slash than a lurker.
  • Same speed as a non-cloaked lurker.
Intended gameplay

The clicker is a strain that like most castes that are NOT explicitly meant to fight on 1v1s can reliably pull off solo kills or caps if the player is skilled enough. You have Camouflage for letting you sit in a place undetected by both the rine eyes and MDs (preferably a turf full of junk that will make you harder to notice as well), you have the capability to mimic sounds to bait marines into coming in (a marine scream might do the trick) and you have 2 targetted attacks that will let you have marines 1 slash away from a broken limb, however, in terms of offense, that’s really all you have, there is no lunge, no tail swipe or neuro sting. This is slightly offset by the slightly bigger slash damage but you are very far from hitting as hard as a ravager.
How you use Maim will define how the fight will unfold, aiming at the legs WILL slow down marines, which will make them unable to run away, but they will still be able to aim and fire, making them a threat given that you have decent burst damage but nothing like a woyer or a vamp. Alternatively you can aim at the arms, making them temporarily unable to aim well but nothing will prevent them from running away (except the slowdown from pain). Maybe if you feel skilled enough for dodging bullets on CQC a Maim aimed at the legs will be the ideal for you, or maybe if the marine is far from any help aiming at the arms will be the wisest decision.
Or hell, if you are a sociopath you can aim at the eyes for Tail swipe and Maim just to cause permanent eye damage and before the marine can react you just leave and repeat until marines go fucking insane after looking for their 7th IA pill.
From the getgo, the clicker has a moderate skill ceiling because you don’t really have engage abilities, you have 2 utility abilities that can be used to engage and you have no real disengage abilities. Every single one of your abilities besides tail stab are for utility and they become offensive only with a good plan in mind.
However, that is one way of playing it, alternatively you can pair up with another backliner caste to offset most of your issues at the expense of having to coordinate with another xeno. Even a lesser drone can be a worthy backline-buddy if you are able to coordinate!
But even if you are bald as hell, there will be a real effect that you will
consistently have on marines: Prolonged and severe paranoia. Is the scream heard just east of north engi road on LV a marine? Is the lurker lunge sound that was heard near the medics on the backline real? Yes, a burrower is harassing FOB, but is that sound from a burrower emerging from the ground just south of FOB an actual burrower?

A discarded feature

This is a feature that I advice to NOT be added because it would probably be a pain in the ass to code, it could be severely unbalanced and it rewards going afk near humans:
Knowledge:
It’s essentially a value that is stacked over time like acid on an acider. The idea is that the clicker learns and memorizes new sounds by being exposed to them, it caps at 1000 and it can be passively raised up to 200 by being near xenos, the rest is built by being near humans and hearing them speak.
The relevance of the sounds that you can mimic is directly proportional to the ammount of knowledge that you have so if you have 0 you’d be able to do things like a weed node being placed, a marine scream, etc. While at near 800 you’d be able to do terrifying shit like an acider about to explode, 3 queen stomps, sound of a marine priming a grenade, etc., also at 1000 you learned so much about marine sounds that you become able to speak with hoomans, essentially allowing you to cloak near FOB and listen to rines talk about what is going on in the front or going full LRP by having a nice and pleasant conversation with them as you both drink some tea.

Notes about this... thing.

I really like trickery, creative skill expression and patience getting rewarded in PvP games, and because of that I found that the peak of trickery in the xeno side is going Burrower and making marines doubt where you will re-emerge and… That’s it. This is a strain that focuses on giving beno players a ton of freedom as how they actually fight rines in the backline, it lets you get creative if you are alone or if you are on a small team of backliners. I imagine that patient (but fun to spectate) psychopaths like AD-HD and PIG will have a field day with this strain if it ever becomes real.
I wanna make clear the fact that which specific sounds the strain will be able to produce is up to debate, some of them might make the marines shit their pants while some of them might be perfectly fine balance-wise.
But also something that I forgot to say is that I’m not a benomain, so I might say things like “the Clicker stats are like [Insert xeno]” while my knowledge of the xeno that I’m using to compare is straight up wrong. So please be mindful of that while reading up the specifics.

3 Likes

ok this is funny, but how does this help the hive get kills or caps? if I hear a marine scream I am essentially honor bound to save them anyways, and why would I ever head towards a sound alone?

Cloaks. Messes with people by mocking sounds. Strong melee game. Now why does this sound so familiar…?

Kidding aside, I do love the idea. But Lurker already has Vamp. Wonder if you could base it off Sentinel and trigger the sounds from across the screen, like a ventriloquist throwing sound. Could do a sonic-based attack instead of cloaking?

In any case, feels like leaning into the sound theme/gimmick would make it feel more distinctive.

Back in the day I tried to rally people to rescue people outside of FOB. Turns out rallying people takes a fuckton of time, so most people go alone and hope for the best because by the time you wrangle people for rescuing someone the person to be rescued will already be nested. Also there are a ton of robusto wannabes that think that they can win on a 1v1 against whatever. Also you can make the sound of placing down weed nodes to make rines think that they are about to fight a drone or a lesser, which is significantly easier to take down when compared to an actual backliner caste, that will make rines get confident and go alone.

For capping: The 'ol reliable, beating them within an inch of their lives and then going full vore-gameplay whenever they feel curious enough to investigate.
For helping the hive get kills: More of the same, also the clicker causes an absurd ammount of paranoia that amplifies FearRP which saved the asses of benos a ton of rounds.

It really feels like this lurker strain (T2 caste) would lose a 1v1 against any marine that has a Mk2 with an underbarrel shotgun or just a regular MK2 with good accuracy.

I don’t really see any way that this lurker wins a 1v1 against a healthy marine with a loaded Mk2 without them missing all their shots. Presumably it would be

Cloak, lure marine to you, open fight with hit, maim legs (because budget criple slash), marine wields their MK2, begins opening fire at you at close range, and it’s a test to see if they can hit enough shots to kill you before you kill them. If the marine has good accuracy? You’re DEAD. A shotgun secondary that they swap to and land the PB before returning to MK2? You’re DEAD. Another marine shows up with a Mk2 or M4RA? You’re DEAD.

Having no ability to stun or disengage marines (other than running away at uncloaked lurker speeds) is a HUGE LOSS to survivability or ability to even win a fight. Not even having a microstun on camoflauge/maim means that you never get to take advantage of wield delay for marines, and they can immediately wield and fire if they already had a gun.

Comparing it to other trapping T2 (Burrower)

  • Burrower has the ability to burrow, allowing it to disengage from any fight against a nonsynth/shotgun/flamer user if it has more than 1 second
  • Burrower has Tremor, a 3 tile AOE stun that’s conveniently just long enough for the burrower to burrow against anything short of a synth
  • Burrower can hide traps under anything on weedable terrain
  • Walking into an acid trap triggers moderate burn damage and a long stun
  • Once a marine is stunned the burrower can pop out, drag + slash the marine into a 2nd trap, where
    they will be stunned and take damage again without having the chance to fight back

This is just the combat burrower abilities, they can still plant weeds and dig tunnels

Meanwhile all you get for the strain is… budget criple slash/head tailstab (maim), cloak and dagger spy gameplay (camo), no stuns whatsoever, and the pred voice synthesizer.

To make it better, it really needs a stun, how about:
If attacking from cloak or a small period of time after cloak (1-2 seconds) you’ll inflict a stun equivalent to a runner pounce and deal double damage.
Along with this, ALL your slashes inflict slowdown akin to a crusher (so that you can disengage from fights), and have Maim blind the marine for 2 seconds (complete blindness) and inflict stutter equivalent to a head tailstab.
Also make the camoflauge even stronger than normal lurker invisibility by a significant margin (drop the alpha value even more).
This way this Tier 2 Caste has a good chance of winning a 1v1 against a competent marine (which base lurker can already do)

1 Like

Honestly I really like every single one of those changes. I doubt that the slow per slash will help to disengage but it certainly works for commiting for a kill, which also works.

Not gonna lie in retrospect the strain was written nerfed as hell because I kinda fucked up the math… I kinda forgor that rines wear armor and hence, what would be a combo dealing some 77 damage to an isolated limb in paper in practice might average around 40 when the armor is taken into account (There is no way I’m doing armor math right now, it’s late as fuck lol), which is not nearly enough if that’s the whole offensive part of the strain. With your changes using Maim and Tail stab on a single limb will do 112 damage on paper which is a lot better. Great stuff!