So, yes this is an IDED post, but it got me thinking about what I consider a pretty reasonable nerf, and one more substantial one, and id like to know what you think about it.
so for the small nerf, let deaf marines “hear” the queen stomping and screeching, as the full force of the tremors she creates, and the sheer air power of the screech should both be felt rather than neccesarily heard, and deaf people can still “FEEL” large changes in force and air pressure. This can cut down on times where deaf marines just get rolled by ninja queens they had no ability to know where there, as the queen is balanced heavily around sound queues.
So for the more significant and I’d argue controversial nerf, I think we should make the effect of screech scale with the amount of marines affected, similar to ravager’s empower ability. Screech is a very powerful tool, balanced against large groups of marines, and using it to guarantee captures on 1 or a small group is kinda distasteful IMO, considering a medium/heavy armored or wounded marine might literally not be able to outrun it. So here is how I think I’d balance screech.
1 marine: apply a daze (makes it difficult to see around the edge of the screen, but doesn’t slow or stun the marine. With just one marine in eye sight the queen should be relying on neuro or disarms anyways.
2-3 marines: daze, jitteryness, light slowdown. Not enough to guarantee caps, but enough to halt the momentum of a hive dive and save queen’s bacon
4-6 marines: the above, plus a light stun, maybe half or less the duration of current screech.
6+ normal screech
10+ bonus negative effects like confusion (makes your movement input random), longer knockdown, to incentivize the high risk high reward play making screech is mostly intended for.
This was just a rough draft idea, let me know what you think about the above, I really want to get some feedback on this idea.