OT addition

OT could use a addition like adding more casing, able to mix flames in fuel tank (casing), fire properties like napalm being hard to extinguish.

More Casing

  • M74 (AGM) casing: It have two parts: 1. cartridge case(fuel) and 2. the payload. just like the other AGM it could only be use in a launcher. It only uses 2 Vial (a bottle) as the container is small. stats are just like M40

  • Cluster Shell casing: It have three parts: 1. small warhead(payload) 2. the warhead 3. the shell(fuel). The small warhead can only fit a bottle and needs a separate igniter-igniter. the warhead can fit 1-4 small warhead. The stats are almost the same as custom shell.

  • CAS missile casing: It have three parts: 1. The Warhead 2. Payload 3. The Missile(fuel). The Payload must be inserted into the Warhead and can contain 6 bottles(why not). The warhead must have the Igniter-Igniter. The Missile must have 120u of Ammonium Nitrate.

Fire More properties

  • Napalm is harder to extinguish. (not affected to duration)

  • Ethanol/Methane is almost invisible but still emit light. (just imagine the ff to these)

  • Thermite can damage structures like walls and doors

4 Likes

Giving OT the ability to make CAS missles is interesting, but probably is hard to implement and could break the balance.

Stats would probably have changing stats like non-star incend mortar being limited to 30 intensity.

Power: 600
Base Falloff: 240

If missile reached more than 360 power it will turn into “GBU-67
‘Keeper II’” like missile. Adding more power makes it faster (Travel time limit is 1second).

Intensity: 10-50
Radius: 4-12
Duration: 5-64

More than 30 intensity it will make star (like more ones).More than 40 intensity will make “XN-99
‘Napalm’” like missile 9x9 fireball.

Turning on Blast Dampening will make (Power)/30 = Duration of the stun.