Please nerf vampire lurkers or do something holy shit

Thank you for your input, bro, but “heavy revolver” doesn’t stun anymore for quite some time and neither slugs, nor heavy revolver bullets ever stunlocked. The best you can get is chainstun.
Thank you for sharing perspective of average xenomain who proposes outdated loadouts to solve legitemate issues.

Vampire Lurker is just a better warrior with 100HP less and lack of one click “I win” button.
Both vampire and warrior survive the same amount of buckshot PBs, but vampire is much, much faster and has a get out of jail free card.
Vampire lurker could be just a warrior strain and nobody would play normal warrior.

Compared to any other T2 and their strains, Vampire Lurker is clearly superior.
If you would give vampire lurker 300HP and benefits from bigger mob size (stun ressistance etc) then it would be a direct competitor to Ravs.
Vamp lurker is simply too fast, or too tanky, or both and has a get out of jail free card.

Vampire is able to do what regular runner and warrior can do combined, but better, faster and safer.

I urge you to look at Vampire and Warrior stats and abilities side by side and compare them.

Vampire lurker is just warrior that trades 110 HP, heal on normal slash and lunge for objectively better version of the rest of abilities, teleport escape, smaller sprite and speed.

If warrior is fairly balanced, then lurker is straight up OP compared to other T2s. If Vampire is fairly balanced, then Warrior is serverly underpowered.


Slug is shit against vampire, because of a speed and teleport. It is like saying slug is good against runners. Either you are super lucky, or a slug god and luckey to hit runners and lurkers reliably. For Kane’s sake, you can even be a 20 ping slug god, but slug accuracy can RNG MISS targets it actually would hit and it does pityfull damage.
Slug is good for annoying warriors, but not for hunting vamps and runners as proposed here. And it is only good because warrior after lunge is slower than marine in EOD armor with several splints applied. You still can RNG miss that fucking slug.

Do you guys actually play slug shotgun? Maybe I play on specific period of time where all of those elite sluggers go to sleep and I barerly notice anyone other than myself (if I even still run it, Flechette actually does damage).
If you play as a xeno, what you do when you got hit by a slug once, or twice? You run away. Slug actually helps you in that by pushing you into the opposite direction. You can sidestep, so it is a game for a slugger, will he shoot straight, will he try to predict you are sidesteping in one, or other direction? He guessed correctly? Well, RNG says he narrowly missed. This RNG doesn’t do that? Well, pray that the scatter RNG doesn’t choose at which tile he aimed for him.

Guys, really, start using slug for a round, or two and then try to preach to everyone how it is their messiah.
You won’t hit jack shit, if you will you will do pitiful damage and if you chainstun with it (IT IS NOT STUNLOCK) then the xeno will just run away, especially if it is a xeno with teleport on demand ability like vampire lurker is for some reason.
Good luck trying to hit vamp lurker running around other marines,

If a competent xeno notices you loaded slugs, he will bully you to death, tanking this super big 70 dmg 20 ap slug every time. T3s and Drone T2s (outside burrower) laugh at slug users. Runners don’t get hit by them more than once and even if so, they can tank three shots. Vampire lurker that is only slightly slower than runner and can tank 5.

I bet you xenomains imagine marines forming fucking Napoleonic Wars musket formations, but with slugs.

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