Clearly you should wear Dress Blues on the battlefield and nothing else.
Stop shooting aliens near me, youâre getting acid blood on my uuuuuuuniformmmmmnnnmm
I mean, I canât exactly conduct an RCT in CM (or be bothered to code dive) so youâll just have to take the word of well⌠literally everyone whoâs said âI got less fracs when wearing b12 or heavy armour compared to light or being nakedâ.
Regardless I think the simple thought experiment of âif a naked cyro marine dies in fewer slashes than a marine who managed to gear up in prep, does this mean the naked cyro marine will get fewer fracs?â Is sufficient to say âI donât believe thisâ is probably less sane than the alternative.
Though, frankly speaking⌠if armour does NOT reduce the number of fracs per round, then whatâs the point of armour? Why does B12 or EOD exist? Why doesnât everyone just run around in their uniforms?
I think once you conduct that sanity check itâs basically dead obvious that armour does in fact, reduce the number of fracs on average.
Iâve noticed thereâs a not insignificant factor in that some of the heavier armors and the way xenos engage can be the difference between a cap/death and life with fracs.
Front about to collapse, Vanguard bowls you over and nearly crits you but is forced to fall back after 3 slashes. You hobble back to your lines rather than being woybait or worse, in need of a time-consuming defib when now you can get splinted and GTFO.
You avoid permadeath or capture because you werenât critted right then and there, and thereâs far more situations that apply those principles of one slash being the difference to your round. I believe Salmon Yack
Heavy Armor Queen here. B12 is a nice middle ground between Heavy EOD and Medium. However I ONLY have a problem keeping up with Light Armors on MASSIVE MAPS. Typically the marine force has an Engagement area no larger than an OB area.
The two use cases for Heavy and B12 are if you plan on frontlining ahead of everyone (where you get FFâd the most by marines) or if you plan on fighting Preds (where speed doesnât matter). Generally the damage reduction is bad because it makes you an easier cap, and fracture chance reduction makes no difference against Xeno mains who are spriteclicking your feet anyways.
With light armour, being able to outrun offweed Queen w/ Frenzy and being just slightly slower than a fully empowered Rav makes all the difference.
Certain individuals continuously run Xenoid psyops by giving unsound advice. Donât believe their lies.
As I said previously, the difference between just wearing uniform and wearing light armor is massive. Unlike the difference between wearing light armor and medium, or heavy.
Light armor vs no armor - Drawbacks:
- Less speed
Benefits:
- Light source
- Weapon slot
- Resistance to sentinel neuro
- Damage reduction from basically every source
- Smaller fracture and IB chance
- Two small storage slots that can also hold magazines
Now Medium armor vs Light - Drawbacks:
- Less speed
Benefits:
- Slightly less damage received
- Slightly smaller chance for getting fracs and IB
- One additional small storage slot that can also hold a mag
Judging by IHateThisEngine experiments damage transfer from feet/hand to leg/arm does take into account atleast the internal protection of armor, so when you got fractured those body parts that xenos do aim, anything further is less likely.
B12 exist to be objectively the second best armor available to a PFC. EOD exists as a bandaid attempt to give old heavy armor a nieche in which it basically fails, sure you can tank PB and walk few tiles before collapsing unlike other armors and sure you gain one additional xeno slash before falling to crit, or getting leg fractured and sure you can tank few more regular pulse rifle bullets, but AP shreds you just as it would no armor user.
The best anti-frac defence is to simply not get hit. There are some scenarios that you will get hit no matter what and you canât dodge it, but vast majority of those are FF and only a handfull xeno-related.
Another good point to keep in mind that SLâs now have buffed 2 leadership skill now. The move order more than enough negates the move speed penalty for both b12 and heavy armor. When timed well you can easily run down xenos so I strongly recommend for those that play SLâs to bind the move speed order on a hotkey to use whenever queen tries to screech so you can counterpush.
I wholeheartedly agree. Excellent point good sir.