Some time ago there was a discussion in #cm-discussion about making medbay less boring and we arrived to the point of what the title says,
it would basically be removing the bicaridine ability to fix IBs on OD and by making the knife shrapnel removal either more of a last resort option, so let’s start by the first one.
Right now IB is pretty useless since it got snowflaked hard in the past to the point where you just need to wait for the marine’s IB affected limb to have no brute damage for applying a Bica OD. So, by making it surgery only it would give medics more things to do instead of kanye staring the analyzer until the limb brute damage reaches zero, a way to do it would be by giving a very small pouch that can only hold a scalpel, hemostat and retractor like shown in the picture, obviously most if not all medics pack their surgical line so they can use that to fix the broken artery/vein and close the incision with sutures too (you can do that).
If you get shrapnel by either FF or from a xeno you can perfectly remove it in like two seconds by activating your knife on hand which seems pretty boring, plus you don’t even need to aim at the affected limb. For addressing this two types of shrapnel could be added, superficial shrapnel and deep shrapnel.
-Superficial shrapnel, this would be your normal type of shrapnel that you can get in many ways, except, it could either deal less damage per walked tile or have a less of a chance of hurting you when walking, it could have a 100% chance of successful removal by medics with a hemostat or a lower chance if you’re using wirecutters as a ghetto step, obviously this step shouldn’t be skill locked so if, you’re in need, an engineer could help you, or even use your boot knife as a last resort if you wish.
Edit: Apparently normal shrapnel is already lethal enough, so superficial shrapnel could have current stats with deep shrapnel having a modifier or something.
-Deep shrapnel, this type of shrapnel could be achieved by either some xeno buff, some strong explosions or by simply not wearing armor (we have light shrapnel that harms you if you wear no armor), as this implies, the deep shrapnel could be more lethal than current shrapnel as it would be rare to get. Since currently, medics can do shrapnel removal surgery (it’s a level 1 surgery and medics get level 1 surgery) it’s already possible for medics to do this procedure, but since we have boot knives, there is zero need for this.
I must add too, that we have a research property that’s dedicated to only removing shrapnel, so that could be very helpful if research ever decides to make it.
I think this could be a very soulful change to CM and could be fun
(Yes I copy pasted it from my ideasguy so I am bringing it back because old ideasguy was comically stupid :D)