Remove Hijack. Or Make It Optional

what if we added a small chance of it happening killing most on board and the rest crash and become forsaken. I mean I wanna see post op RP actually happening for once

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Not gonna lie, this would just further the '“hijack sucks” from a xenoes point of view, since now theres just a chance of you either just straight up dying, or take heavy casualties since you rolled a 1 on a 6 sided die.

Might as well make the explosion around the DS bigger, and take out the entire 1/6th of the ship of where it landed.

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yeah but it would be funny so :confused:

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I mean, to be fair if AA wasn’t set properly marines get gibbed at their hold so fair.

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Hijack isn’t going away, nor would I ever accept giving the power to queen to just skip it. In most cases I am never in favor of removing something when there’s still plenty of things that could be explored to make it more interesting and engaging.

Xeno endgame for example I think will mix this up, but won’t know until that starts getting TM’d (which it should soon - its just awaiting its initial review now; I just don’t currently have a lot time at this moment). What I mean is if the round has gone on long enough that the xenos have managed to get a destroyer, bringing that caste to the ship should end hijack quickly.

If you’re a xeno player and you don’t want to participate in hijack there’s a system in place to allow someone else to take over your mob if you ghost. If you’re a marine player and you don’t want to participate in hijack there’s nothing stopping you from finding a evac pod or just cryoing. But of course we would want that stage of the game to be engaging to people so they do want to stick around.

Ultimately hijack is in xeno favor despite the long hallways that can be shot down largely because of the confusion, pipe explosions, and ratio of xenos to marines. Its a way for marines to make their last stand, and it may be the only combat shipside personnel get to see in the round. They get to see first hand the consequences of the marine force failing to push back the xeno threat and now its a scramble to get away with your life.

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Thank you for the response.

My responses are often molded by the fact I play a lot on lowpop, so a 45 minute round being extended by 20 minutes feels like a waste, I also personally believe hijack is a inherant low roleplay concept due to the ludercrious nature of how it is enabled. I also do not see the Queen having the power to skip hijack is giving them any more power than what we already give them or CIC as they already wield great power over the round.

Furthermore the fact a lot of people already ghost/cryo before hijack signals to me there already is enough dislike of the concept, and asking people to quit the game sits wrongly with me.

In either case I.hope this area of the game can be improved or changed in the future

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I am not trying to be rude here but I want to address something you said as I personally have delt with them.

It is common now for marines to evac with about 50 combat personal making the ratio more favorable to the marines. especially with the new policy where Xenos can rush fob at first drop.

To cryo you have to cryo at the start of hijack or you will not have enough time to be moved to storage, and if you take a pod you almost all ways crash which then the forsaken that respawn will just pry open the pod and or cryopod.

I am very much looking forward to this but as a stated before the other options to hijack are not feasible

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It is common now for marines to evac with about 50 combat personal making the ratio more favorable to the marines. especially with the new policy where Xenos can rush fob at first drop.

This is a fair point I’ve brought up before, there is no real disincentive for Marines to not evacuate early and thus preserve their manpower, even if there is no malicious intent it can be a tall order to ask Xenos to win against Marines that enjoy an overwhelming superiority in firepower and manpower.

Anecdotally, I’ve had a few times where a ahelp was sent by a Queen asking to skip hijack due to a similar circumstance of the xenos being massively outnumbered by the Marines, tho sadly most of the time these requests have to be denied since it requires an admin+ level permission as it is an event.

The fact is there is no recourse for the xenos in this event is disheartening, not everyone wants to go through the ordeal. Unless the plan is to hope the new Destroyer Xeno will help, but this won’t actually do anything for sub-2 hour rounds unless you expect xenos to camp the planet for a hour, or reward xenos with OP castes for winning the planet. Which just sounds boring and like shooting fish in a barrel.

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The in game mechanic to handle the quantity of marines that happen to be shipside during the time of hijack is how many larva will be given for the larva surge. It will grant burrowed larva over time (ramping up) so that there will be a xeno (either living or as now a larva) for every 2 marines. If the hive opts to place the core in a more secure location rather than in the hijacking dropship, they are opting to delay their surge for possibly a more secure location.

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Not a guaranteed resolution, doesn’t take into account people may simply not join as a xenomorph, or are waiting for an ERT role. Things on lowpop may as well exist in a alternative reality compared to regular pop so the extra numbers may not even be enough.

At the end of this discussion this is really just a case of people who are arguing against a mechanic, personally I would eliminate hijack so I am not going to be amenable to a compromise of keeping hijack but tweaking numbers, ergo I wish to pursue a option for the Queen to decide on if they start hijack or if they just end the round there and then.

Also.

and it may be the only combat shipside personnel get to see in the round. They get to see first hand the consequences of the marine force failing to push back the xeno threat and now its a scramble to get away with your life.

Putting aside that these guys never see combat if Marines win, you forget these guys are the first to take the escape pods or hide in the lifeboat. No reason to balance the game around giving the guys who are playing a non-combat, support, role the chance to engage in combat. Make em play Rifleman.

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You bring up a very good point I my self I have been guilty of this before getting a burrowed larva just to ghost because I do not want to do hijack and I know countless times this has happened.
Just recently I was playing queen and the Marines evaced with over 60 combat personal and a Smoke that slows you down, makes you not be able to speak period, and not be able to heal for over 2 minutes. I ahelped saying we do not want to hijack and none of us want to deal with it as it was sorry for my wording but cancer. We then held the ground for 20 minutes, then we or rather I was dmed by an admin Saying Hijack now. after where told that we had to. I then preceded to say go cap a headhunter then we will leave, and admins said you will hijack now. The Hive just managed to win by per luck when marines failed to push and coordinate against the hive

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Steel going for that admin position to achieve the dream of skipping hijack
:fire: :fire: :fire: :fire: :hot_face: :hot_face: :hot_face: :sweat_drops: :sweat_drops: :sweat_drops: :sweat_drops: :sweat_drops:
We’re reaching poncho PR merge with this one :speaking_head: :speaking_head: :speaking_head:

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If Xenos don’t want marines to evacuate early then they really need to stop bull rushing the FOB the second marines touch the ground. At least allow them to push out so you can take out whole squads

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While you are right even the queen can’t stop the hole hive from doing something and the round that I was queen at went on for 2 hours already before we managed and they still had over 100 marines

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On the other hand its not fair to expect one side to hold itself back, each faction should be going for the throat.

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its inherently uninteresting because the ship map fucking sucks

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I don’t mean this to be disrespectful but-

This really comes across as “If you don’t like it, just stop playing” and that is not the solution that should be sought out here. People shouldn’t be forced to ghost or cryo just because it’s ‘that part of the round’. Obviously this one thread isn’t a comprehensive opinion of everyone who plays the game, but when admins did put it to a vote to skip, the majority voted in favor of skipping. This might not be an all the time occurrence of course and sometimes people may want to hijack, but it points to enough of the community not wanting to deal with hijack 100% of the time that a solution where it shouldn’t have to be 100% of the time would be worth looking at.

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There’s always gonna be that one dude who’s disatisfied and unhappy with the game, and that’s gonna have to stop playing because he doesn’t like it. You’re always gonna be forced to die or cryo or ghost for some reason. CM isn’t a sandbox. Wanting to satisfy everyone is a real liberal’s solution.
We also can’t estimate what CM’s playerbase wants so the devs have free reign unless you manage to convince them otherwise (I’m lucky enough to be on the good side) :patrice:

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people unhappy with hijack arent “one guy”

you can do one singular vote if hijack is to be temporarily/permanently/whatever disabled or you can do a vote every time to skip hijack or something
you dont need to estimate what the playerbase wants when you can fucking ask

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So now there is no point in arguing about hijack till Destroyer gets introduced.

With my power of foresight I can say that it won’t fix the issue of hijack being unfun wasted 20 minutes.
The marine meta with balanced/OP Destroyer will be to make a lot of small caded bases, so that Destroyer and hive wastes time on smashing every single one, instead of one big hold of lifeboats and small pump holds.
It will still waste 20 minutes, but hey, Destroyer beno will have a lot of fun.
Which will be just giving xenos one player tank. Why they can’t get their version of nuke, that instantly kills marines shipside and groundside (Almayer gets deorbited and crashes into colony, while xenos hide in tunnels and survive)? I guess we will never know.

My idea without destroyer for reworked hijack is to disallow making cades on Almayer. But xenos don’t arrive on DS that crashes somewhere, instead they radomly pop around the ship, those who can fit in pipes show up next to unwelded vents, others crawl out of ARSR, space ship docks (those in hangar with space suit lockers), ERT shuttle rooms etc. Xenos can’t also make hive structures (no walls either). The point is that xenos aren’t all in one place and marines can’t just cadehug.

Pure fast-paced chaos, the more aggresive side wins, but benos get big adventage IF they can form a murderball. Marines beat xenos if they menage to win small skirmishes.

Yes, it is fair to expect one side to not mindlessly rush something. When marines did it in the past it was cried “metarush”, but when xenos do that and it fuckes’em up in the long run, its “not fair to expect”.

It is called “tactics” and “RP” and shit. I swear to Kane, if marines do something that fucks them up, it is skill issue, if xenos do something that fucks them up it needs great gameplay balance changes. Every single time. Xenos not guarding hosts properly? Remove nest guarding. Marines not holding FoB flanks properly? Skill issue. Marines FF eachother? Skill issue. Xenos bodyblocking themselfs? Queen and leaders can shove other xenos.

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