Which is why I want other tools in the RND arsenal that they can leverage INSTEAD OF stims. I agree that stims are often unfun to play against, and prolong rounds.
I did some searching on the forum and found this thread: About Godstims and Stims production in general - #4 by N.H.C
And I think this post kind of gets at what I mean:
It used to be you could do multiple projects then the dev team tried to crack down on stims which lead to them only being able to do one project and that project usually became stims.
Over the course of the failures to utilize pattern recognition and crack down on things it’s only really ensured that marines have a higher chance of getting them. The other things research can do is only situationally useful and you know research now HAS to divert it’s resources back into one project so a lot of the time the other things get overlooked because why wouldn’t they?
Stims are currently the most viable research product. Nerfing RND production funnels more resources into producing stims, and you end up not seeing shit like whiteflame etc, because stims are ALWAYS the priority.
So how do we encourage Research to produce other shit? How do we encourage Research to do anything other than stims (beyond outright making stims unviable)? I think by adding half a dozen other viable options.
Call it powercreep but I think I’m a little correct there. And if I’m allowed to add all this dope shit for research to produce then maybe people won’t be upset if … Down the line … We nerf the FUCK out of stims
edit: I’ll try to learn research when I play tonight to maybe figure out what the fuck I’m even talking about. My context is minimal right now I just really want to see RND giving us more interestiny shit than the same old boring ass stims