Rule 4 needs to be elaborated on

Rule 4 is important for CM as a whole it prevents shitters from ruining rounds for people and keeps the game fun. a problem with the rule though is that it makes a distinction between griefing and roleplaying which is fine. But Clarification should be made that you can’t declare yourself an antagonist. and do antag things even if you come up with a reason why i dont know i might just be stupid but i think expanding on rule 4 might be beneficial so no miss interpretations of it happen

I’d like to add I think that this guy is the same guy that because he was new and didn’t know that you’re not supposed to try blowing up mission critical equipment on the almayer such as generators and got a ban for Griefing the shipside crew. The charcter he was playing as was George ‘Schizo’ Rios

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not new just a really stupid,but yeah it was me. im not complaining about the rule or getting banned i just think more elaboration would be good so idiots like me don’t rule break unintentionally. And it’s not like I ruined the round for anyone anyway the ship had more than enough generators to keep running at max load blowing up some of the generators is not going to ruin the round for anyone

haha wh-what if we held hands and committed terrorist acts together

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you forgot to put the emojis so no i’m reporting you to the UAAC-TIS

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Welcome to the squad.

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If you feel like what your gonna do will get you in trouble please ask before you do it, it’ll make it easier and most likely funner for everyone involved

Please add clarification to rule 4 that combat logs can be generated from throwing grenades and shooting dead bodies, even damaging permanently dead bodies of NPC colonists’ corpses. The only time I’ve received EORG ban is when nobody has actually gotten hurt.

And it might make sense to an admin about combat logs, be we the players can’t see what generates them and think the purpose of the rule is to avoid hurting friendly players because it’s considered LRP. But the ban can be handed out when no friendlies are actually damaged in any meaningful way.

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Please add clarification to rule 4 that combat logs can be generated from throwing grenades and shooting dead bodies, even damaging permanently dead bodies of NPC colonists’ corpses. The only time I’ve received EORG ban is when nobody has actually gotten hurt.
And it might make sense to an admin about combat logs, be we the players can’t see what generates them and think the purpose of the rule is to avoid hurting friendly players because it’s considered LRP. But the ban can be handed out when no friendlies are actually damaged in any meaningful way.

Honestly this is a fair request. Changes to the rules are a slow process, but I will add this to the docket.

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If you feel like what your gonna do will get you in trouble please ask before you do it, it’ll make it easier and most likely funner for everyone involved

It doesn’t really make it more fun, that’s like fun by committee (a bit of an oxymoron). Real fun is unsanctioned, off the cuff, and mischievous.

Years ago (my first round playing CL actually), I played as an overachieving bumbling incompetent bureaucrat. I went through the round finding ways to get myself into trouble - poisoning myself with too much russian red in the reactor room to save myself from the deadly radiation (Loudly complaining over comms) and then having to be hauled in crit to medbay after screaming the radiation was killing me, to then hopping into the alamo cockpit pressing buttons telling the PO “I was a pilot once” before accidentally sending the dropship down to the surface with just the two of us (before the actual first drop).

I think there’s a fine line on this sort of thing, maybe it’s best determined by outcomes. Generally I find what matters the most are simply the people you’re with - there’s types who simply cannot abide a joke, and others who can roll with the punches and have fun with whatever it is. (The PO in the latter case told me he couldn’t stop laughing)

Unfortunately the nature of The Government (which is you, admins) is that you can’t really have fun. You’ve got to look out for the little guys who hate fun (bless their hearts). If you’re sanctioning the mischievous rule breakers it just results in that soulless kind of corporate “fun”, like a mandatory party in the office.

This is ultimately one of those things I think the quality of the playerbase itself really matters. Stuff like this happens and it’s not an issue with good people who can stick within boundaries, and it’s ruined by people who stretch those boundaries too much or too often or even maliciously (and the malicious can also be the ones who see “rules” being broken and use that to whip others through complaints to admins).

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Rule 4: No Griefing:
Griefing is the intent of one player wanting to cause grief or annoyance to other players or the server without a valid roleplay reason. If Staff believes that the player’s intent is to grief, then action will be taken whether or not it was the player’s intent. Any damage to the station or players caused by griefing can be repaired at an Admin’s discretion.

Rule 2: Roleplay - Sanity:
All personnel employed by the USCM are mentally stable and physically fit for duty. They would not desert their post or go against the USCM without a good reason.

There are some good examples that can give you a clear idea of what would be considered griefing. If you’re unsure then ahelp before doing it or just don’t do it at all.

Griefing on this server is different from griefing on other servers. Griefing is distinct from other acts of friendly harm in that it requires the intent to cause sorrow without a valid roleplaying reason. If the reason you’re causing sorrow has a valid roleplay explanation, then it, by definition, cannot be griefing. That said, you can’t manifest your own roleplay reason; i.e. you can’t pretend like Weyland-Yutani has given you, the CL, the order to secretly grow a hive and unleash it on the Almayer.

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I’m not sure if the above statement addressed your concerns, since it felt like it may have been too generic. We’re firmly against re-creating rule clarifications and are more interested in making the rules as clear as possible to avoid the redundancy of additional required documentation for players. Let me know ^-^

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