Scout stuff

title

IOs operate on the backline in groups if they’re playing safe and they get a built in MD but scout has no MD and fighting against all xenos if they get called out in hivemind

also indirectly nerfed cause hive traps / structures destruction show in hivemind too. If you have a dedicated burrower making traps everywhere backlining behind xeno lines is kind of impossible.

Or how about scout not triggering hivemind notices if they destroy a trap? Or even not trigger them (like synths?) except for the egg that is.

Any spec mains care to share your thoughts and ideas?

1 Like

I agree, but make it louder

3 Likes

I would love if scouts could get their own crew tracker, I hate having to rush it to take it from the medics who will never use it, So i can die in a corner with it instead

4 Likes

meme suggestion but it gave me a thought of scout having decoys that show low opacity sprites behind walls that he can deploy.

good QoL change additional to the MD.

Its kind of a shame that ideaguys is fucking dead. No scout mains in sight

3 Likes

lets not buff scout in the year of our lord 2025 when its already super obnoxious, thanks

2 Likes

Take away HEAP and turn scout into an actual scout who goes around looking for flanks, intel, bodies, etc. and not some gigafragger powertrip role

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You mean IOs?

2 Likes

Solution. Make scout an IO spec.

3 Likes

Banish impact rounds first.

With scout as it is this would just turn it even more into a killing machine. It wouldnt be used to AVOID xenos, itd be used to HUNT THEM DOWN.

remove lurkers then to be fair and balanced (lol)

1 Like