DPS = Fire Rate * Damage
M4RA Custom DPS with 10x24 AP = 1.67 * 33 = 33 + 22 for 55 DPS
M4RA Custom DPS with A19 HV = 1.67 * 60 = 60 + 40 for 100 DPS
M4RA Standard DPS with 10x24 AP = 2.86 * 42 = 120.12 DPS - Additionally M4RA magazines load 25 bullets and are not specialist ammo, thusly the economic implications of using standard M4RA is far more rewarding and forgiving compared to scout ammo.
M42A DPS with 10x28 marksman rounds = 0.63 * 70 = 44.1
Without factoring incendiary rounds âof which all 3 firearms possess, but only the spec firearms make readily availableâ
The M42A proves weakest but combined with its built in 8x sight and the snipers abilities to fire while cloaked, combined with the existence of flak and incendiary rounds, the M42A has rewarding niche stuff that makes this manageable.
The M4RA regular proves strongest, both interms of ammo capacity, fire rate, and dps. Ultimately the sole struggle the M4RA regular possess is the inability to load impact or flak, and the lack of regular accessibility to incendiary rounds.
The M4RA âCustomâ proves middle of the pack, both interms of ammo capacity, dps, etc. But when you factor its a 1x range weapon with no iff, its a spec weapon loading extremely expensive bullets, and its mechanically inferior to the M4RA stats wise, it becomes clear its underpowered for the role its intended to fufill.
The point of all the aforementioned information is that the scout rifle is underpowered, and with all the nerfs, the sole thing the scout is truly good at is chain stunning xenos with impact rounds, and ditching there rifle for an smg and focusing on there other key role stuff.
This leads to an interesting phenomena where you see 3 key behaviors with current scout.
- A hard focus on chain stunning with the impact rounds and ignoring using the rifle as a true damage source.
- Scouts packing smgâs and alternative weapons to use when frontlining because there weapon doesnt serve sufficiently to match there armour and endurance stats.
- Scouts being forced to function as an auxilary combat role lasing coordinates and communicating with CIC, which while not a bad thing, forces the skill floor up quite a considerable bit leading to scouts getting themselves killed quite often.
I donât expect any changes to be made. But would be nice to have discussion had around this.
Arguably the custom in my opinion should be strong enough of its own right to load standard m4ra rounds and be functionally a superior variant to the regular m4ra. Its a specialist weapon, the uss almayer only tends to get 4 of those, forecon relies on the rifle to live on chances claim, honor guards should be nightmarishly scary, etc.


