Sentinel Strain X2

So a xeno strain with sole purpose to fuck with SG, fuck with DS when marines are already on the backfoot evacuating, fuck with newbies and especially fuck with Synth.
While I am all for fucking with WL roles, why not add fucking with preds to that strain, huh? Draining pred battery, disabling cloak, radomly using one of the abilities like turning on binocs on mask, or retracting claws.

And the other strain just to deal with pyro spec and few pyro marines. There already exist Rav, spitter, boiler, Queen and prae to do that and more.

Castes and strains being hyper-focused against one thing is a bad design in my mind.


If you need sentinel strain ideas go with “Sticky Sentinel”.

  • Slowing spit becomes “sticky spit”, which applies sticky resin on a marine. Each stack slows him down more untill certain ammount where he gets completly glued to the floor, but can use hands. Even more stacks and he gets completly motionless.
    Stacks slowly go away by themselfs, but using bootknife like with shrap removes all stacks, but it is a longer process if there is a lot of stacks.
    Being completly glued have a timer like getting out of cuffs scaling with endurance, the more you have, the faster you can break free.
    Other marines can help if target becomes partially and completly glued.

  • “Light-hardening” sticky resin spit which can turn off one random light source on a marine. Works similarly to disarm, so you need a certain number of stacks to then have RNG chance to turn off one light source. Most marines have one anyway. Might need a very small cooldown on a marine to turn the light back on, emulating him having to get rid of resin from his shoulder lamp.
    When used on a flare it cuts down the remaining time it has to be active.

  • “Penetrating” sticky resin spit. If used on a folding barricade (both folded and not) prevents its use for a certain ammount of time, most likely a couple of seconds (or needs a short windup to use, then marines can remove with knifes etc). Plasteel cade needs two spits, connected cades need as many spits as they would individually, but are unable to be used for longer.
    If used on vehicles, slows them down, depending on a vehicle. Tank should require a couple of sentinels to be really slowed down.
    If used on a marine it fills his containers with resin radomly. Ammo belts should be more ressistant to it, requiring more spits, while rest of the containers is free game up to RNG. If resin is present in a container, taking out anything from it requires a windup like trying to open a backpack on your back everytime unless you take out the resin itself that has a bit longer windup.

  • Sticky glob. Simillar in function to prae “acid grenade”, but applies sticky spit stacks only.