Shocked Crates Need to Go

I only learned of this ridiculous mechanic recently, and have only seen it once so far, hardly matters, its effectively exploiting and needs to be removed. For those who aren’t aware there’s apparently a method to electrify steel crates, and then place them in front of a doorway and stand behind them. This effectively makes an impenetrable barrier as xenos cannot open the crate, and they cannot push it with the human player standing behind it. Just watched a marine kill 5 xenos on hijack doing this.

Yea I get that apparently this is really “soul” somehow, but in reality it is basically just exploiting. This is blatantly not an intended mechanic, and I’d rather see it patched before we start seeing it used every other round.

If I actually have to explain why this is bad, this is why; in order to counter a box in front of a door, xenos either need to spam ranged castes which probably wont work if the human player has backup, or they need T3s to literally tunnel through the wall. All to counter a box. Anyone who doesnt recognize this cheese will attempt to swipe the box and be hardstunned or door crushed. Really HRP stuff, glad we have it.

12 Likes

Hey man, you need to relax a bit. This silly little game shouldn’t be making you mad enough to salt post like this. Take that energy and put it somewhere productive. I get it, no one likes to die to something they perceive as bullshit but it’s not worth the energy your putting in getting mad. Cheers man.

9 Likes

This is a matter-of-factual post about a borderline exploit level “mechanic” that I’m bringing attention to. Please show specifically how this is a “salt post”.

Would the game be better or worse if we started seeing this every round, yes or no? Spare me your concern trolling and engage with the subject matter or don’t comment. People these days man.

4 Likes

ok tunnel or melt through the wall

cmss13 has balanced xenos around the idea that if you’re not in a marine deathblob, then the only winning move vs xenos is to avoid fighting them

here is an innovative way marines have found to not fight xenos per the philosophy and you want it removed

i want powerful bullshit xenos, it’s not fun as marine if i can regularly solo them – but dont take away survival methods like this

5 Likes

it doesnt make sense that this even would work against xenos, they dont have a CNS, which means they can’t really be tased.

3 Likes

A lot of things about CM-SS13 aren’t lore accurate (double burst, a marine ship engaging in an operation improperly armed, marines being the horde faction and not vice versa)

Lore is not something we should be appealing to, xenos not having a central nervous system is just another thing we really shouldn’t be focusing on

5 Likes

Yea I dunno man, I don’t think that a random insta-kill meme box that cannot be moved or countered is really a great mechanic.

Oh you didn’t know that xenos can’t touch the instakill meme box? Round removed git gud. Amazing argument. Kinda kills the immersion when a box is more dangerous than anything else in the marine arsenal.

1 Like

lol, those crates require a large amount of setup, are easily bypassable and counterable.

Just need to use your brain a bit, second cope post and its clear that when they were made yall didnt really think of a counter that wasnt a nerf! The more spectacular thing is how toxic players get when they see a NEW strategy which works as intended.

Melt it like you do with shocked doors, go around it like you do with shocked doors! Doors are borderline exploitive because you touch them once and are stunned for six seconds and you cant do anything about it but melt it or tailstab it! :rofl:

6 Likes

I think this falls into the catagory of cope posts about niche mechanics that every 5 rounds get a single kill. In fact I’ve seen this used in the entirety of like 2000+ hours…Twice, plus once in a video on LRC. Lets run down some of those shall we? And to be thorough lets include their easy mitigation techniques. As well as going through both sides.

  • starting with shocked crates I dont really touch crates unless I’m near other xenos, i can melt it, or I know its almost certainly not a trap.

  • Outside of surv holdouts (which most xenos are semi aware to not touch funny doors), I see roughly on average a shocked door get a kill maybe if im generous every 30 rounds. You can melt, use windows, tailstab to check, or just depower the area. I do these things fairly religiously unless im with other xenos or I know the door isnt trapped from prior experience.

  • I can probably count on 1 hand the amount of times door crushing has gotten a kill much less used, though I’ve seen it more with the alamo doors than regular doors. See above for mitigation.

  • The open cade trick is fairly often used, maybe every 10 rounds? Not really any mitigation and lets be honest you were asking for it if you fall for it. Including baiting warriors and runners to lunge cades.

  • Hugger traps/eggs/morphers in vines, under curtains. Like hugger traps check under, or better watch for the signs of them namely weeds around. Thanks to @JackieEstegado i will never be falling for that one again >:(.

  • Burrower unfightable fob caps. Just dont be still. And sit next to a turret if your going to afk in fob. I see this maybe every month or so?

  • Fob tunnels. Very very rare now owing to various tunnel max pop caps. Just keep fob patrolled, fairly simple.

I’d argue theres a LOT of bullshit insta kill/round removal mechanics that are very much intended core mechanics at this point/have workarounds, like scout, lurker guarantee kills, lesser UAV’s, OT mines, so I’m amazed we get cope posts for shit like this which almost never get kills.

7 Likes

Frankly i see no issue with the idea of shocked crates, but do think it needs some kind of sign that its a shocked crate. second off having the crate shock any one that getting in the way of it being pushed.

2 Likes

My man, I had this tech patented! Its called a “Funny Crate”, please refer to it as such from now on! :upside_down_face:

3 Likes

Right, another Acid Goop classic posted in incorrect place. Its a crate - go around it, melt it, ignore it entirely and kill those marines later. Its not creating a singularity that sucks in 20 xenos and gibs half the players in game, you dont actually HAVE TO kill every marine the moment you see them. You dont like being stunned and then round removed cause you pressed one wrong button? Too bad, that’s what you get when the entire game is based on who can stun who to secure a 100% successful kill. Maybe you should not be alone when facing people that put down traps, that way the other xeno can pull you out and kill the marine? Innovative tactics, I know, xenos dont do teamwork.
Meanwhile marines have to cope with queen screech, hugger traps, lurker pounce, warrior lunge and other fun ways to get stunned and round removed, yet when it happens to xenos its a problem? Nature is healing, billions of xenomorphs must be killed with one single shocked door.

9 Likes

Its okay you dont need to worry about this being too niche of a mechanic to nerf it, after this post there’ll probably be 1-2 shocked crates a day that will exist solely to knowledge check xenos into instadying until getting nuked from orbit.

4 Likes

Mmmm, yes. I love when some unintented old code gets exploited, and the ones exploiting it comes out the woodwork with:

and my favourite whataboutism:

Its archaic code that was just noticed , now exploited, and then promptly complained about. It’s like calling out OWL using vamp lurker to get 50 kills 2 years after vamp was introduced “Not a problem. Just stun them”, or “Marines have so many ways to instakill xenoes and get 50 kills, so this is actually good”.

Just admit to what you’re doing is what it is, and stop coping that its the next smartest thing thats ever been produced and is 100% the same as shocked doors (except when you even mention how different they are. Like how you can just, tailstab doors, slash APCs, get rid of power, see the sparks when it opens and closes, etc. Meanwhile you can just stand behind said crate and shoot through it like an electricifed cade).

5 Likes

Innovation is good and should be rewarded rather than punished with a nerf. Give the meta time to adapt and let the aliens learn with time how to counter. If it continues to be a problem in a few months time then it’s probably worth looking at, but until then a darwinistic approach is best.

3 Likes

while I maintain that yes this is soul, like OP said, I’ll concede that I’m a Marine main , and thus AM biased, but I get how vital survivor caps can be on highpop.

so here’s a concession I’ll make:

on first glance this seems irrelevant but it shows us that it’s pretty easy for us to have crates do the opposite of what this PR did for airlocks –

we can, without much effort at all (the code already exists) make it so if you click a shocked crate, it has a 25% chance to shock you, but if you run into it, it has a 100% chance.

if tunneling, melting wall, etc isn’t viable, then a 1 in 4 chance to get shocked by clicking should be a reasonable gamble if you really really want that marine captured

while the 100% chance if you bump into it, still gives us a skill check for xenos and a satisfying W for marines that take the time to set up a trap

2 Likes

I don’t see a world where this is soul.

RNG stuns are the most obnoxious ones. This will not make it much better.

me when i make the shock crate, then push it to the front to make any xeno touching it stunned for 6 seconds like they were hit with an AP rocket. Cool.

4 Likes

the crate is cheater tool. You do not realise how fukin stupid are CM normies. You often see ravager trying to breach baricades manned by 4 HPRs instead of breaking 1 wall in perfect safety. You will often see marines trying to breach same choke over and over instead of using a c4 on a wall. The crate is just too op for our community. It has to go.

6 Likes

me when i make the shock crate, then push it to the front to make any xeno touching it stunned for 6 seconds like they were hit with an AP rocket. Cool

and I understand your frustration here but this feels pedantic, I challenge you to push a crate into Xenos I really do, see how long that crate survives marine bullets or wait until PVT Snuffy runs into it and shoots you with buckshot for shocking him

this is also incredibly soul if someone pulls it off though I’ll be honest

there’s a certain point where if you want to do something that’s not “shoot Xeno" and it takes effort to pull off and you DO pull it off, you deserve that win. It’s the same argument with like, weedkiller or CLF3.

At the end of the day there’s a lot more bullshit, broken ways to kill Xenos, this one takes effort, and if not effort then creativity/game knowledge.

I didn’t know about it that’s for sure. Now that you made this thread to inform us all Im def gonna try this shit out LOL. Delete your thread and put a PR up is my genuine recommendation, honestly the devs probably agree with you and your shit would get merged. It’s not a hard change to make, you could even do it in GitHub browser code

I hope you understand where I’m coming from

1 Like

“No but you see, when I permakill you its soul, but when you do the same to me its unfair and exploiting”

Sometimes I wonder how much better would the world be if xenomains played survivor for at least 100 hours.

3 Likes