Thats regular canon, where marines get chopped up into pieces when they die to a xenomorph. We have to deal with giving them papercuts until they spontaneusly die of a heart attack, which they then can get necromancied into living again. And again, I am HEAVILY using the term necromancy since thats what the defib is in this game, and barring off the necromancers summons is the most LOGICAL way to fight them.
And for IOs, its using the exact same logic. ICly you technicly have NO REASON to specificly target IOs in the backline, and should basicly not care about them unless you can really catch them lacking. OOCly we ALL know that they are essentially a resource gatherer for the marines to ramp up their lategame. So charging people with LRP for that seems silly.
okay, so, first, ill answer the one i have the mental capacity to answer
If you refuse to kill any marine/human without
being told not to
being so low that its a assured suicide
then it is LRP to NOT go for them. Saying “theres no reason to kill IOs” is not only bogus but it can actively harm xeno rounds when you dont feel the need to point out IO locations or even go for them. Usually if you catch them you can just pull a few xenos on them to cap or just straight up kill them.
You don’t need justification to kill/cap whatsoever as xeno barring greeno
secondly
Then just hit them behind doors, or drag them behind doors, all you need is a oppressor, a will to live, and maybe a woyer. Boom.
For IOs, rememeber how I said “specificly target” not “Won’t ever attack them”. Because the hive is quite litterary under attack, and a xenomorph hive ICly would focus 100% on the front that is activly attacking the hive, instead of making a caste to prioritze their papergatherers in the backline (unless they had xenomorphs in said backline charging in after they discover the hive is under attack).
If devs DIDN’T want xenoes to camp bodies, then they would have made a rule against it. Which they did, but specificly reverted it at the same time as reverting shooting capped people.
And thats specific to WALLING. It used to also say “Xenoes camping bodies until they are unrecoverable” or similar, which was deleted.
@DukeofCagliostro I take issue with blatant favouritism where my side can use game mechanics for an advantage, but the other side is LRP for using it.
Found the defunct ruling for guarding dead bodies:
“Can I guard a dead human to make sure they go into permanent death?
No, this is akin to walling off dead bodies, which is still forbidden. If a human is dead, they’re dead. You can only guard a body if a queen makes their intent to gib the body known.” Rules Clarification - CM-SS13 - Wiki
This is from rules clarifications where ALL of them are regarded as defunct rules, unless integrated into the main rules page.
We should bring back the no-body-guarding administrative ruling so the dchat observers can have something to do by checking their clocks every 10 seconds and generating masses of ahelps smh
Sometimes u get singled out for a gib or a perma. It is what it is.
Currently I trade ammo for two HEDP for body recovery, which is at least a limited resource. I used to use fire to cover my attempts at corpse recovery which is no longer viable now that Eschar has been added. I swear that you get Eschar just by looking at fire.
I’d be fine with changing from HEDP to a rope and hook, a remote controlled drone for body recovery, or some other equipment, but I fear xeno would be upset about those as well seeing as they are a reusable resource.