You saw it in Discord, now you get to see it here!
Objectives:
-Break down the larger four squads with hardset roles and cultures into smaller groups of 8 people. The fixed capacity of a squad will make it much easier for a leader to manage and delegate, giving squad leaders more ease of leadership and control with smaller fireteam sized squads.
-Break down the large, disgusting looking giant squad prep areas into a larger, more generalized prep zone (movielike).
-Enhance the chain of command downstream from the CIC, as the effective leadership link between CIC and the infantry will be greatly improved.
Squad Composition:
-Squad Leader
-Smartgunner/Specialist
-Corpsman
-Combat Technician
-Rifleman
-Rifleman
-Rifleman
-Rifleman
Functionality:
Squad Leaders will have a preference as to the name of their squad from phonetic alphabet, preps will become large and generalized for al squads. Number of squads will scale with pop, probably up to 10 squads at a time.
Individual players will not be able to have a preference as to which squad they are assigned to to eliminate clique behavior (FOR NOW), because I know it’ll be a concern.
IMPORTANT
This is all, of course, extremely subject to change and likely will change a lot through testing. Don’t pick a hill to die on just yet for every design choice, because it’s likely not final.
TO DO LIST:
-Remove A/B/C/D Prep and colorings through ship, barracks, cryo, briefing.
+Rebuild briefing to accomodate 8-10 8 man squads.
+Make comms system more dynamic to be manipulated on the fly. Maybe something with frequencies?
-Remove squad preference for regular marines.
+Give an SL preference for what their squad is named ABC’s wise.
-Remove RTO/FTL or whatever the fuck it is now.
+Cap squad composition. Pop scale it.
+Rebuild prep as one big generalized thing, very open, add pull-up bars.
+Streamline OW system to make flipping through squads easier.
+Add color code thing for overlays.
-Vendor economy rebalance.