Heya! I agree with most of these points although not with some of them but thats fine.
I do think that quite a lot of this was also expressed in Synthetic WL Feedback! although sadly nothing has come from that as of yet.
I will give my two cents though.
In the last couple of months where I have started playing CM again I think I had one interaction with a synthetic where I didnt feel like they were trying to actively get away from my RP to go be useful somewhere else.
Thats not for a lack or trying mind you! I try to talk with synths like one in every 5-8 rounds but usually get shot down because they want to go somewhere else to fix a cade, unbreak a bone, clear some weeds, recover a marine, etc.
I dont think that is entirely their fault but it does really hurt the ability to Roleplay for a role that is allegedly all about roleplaying.
My take is that synthetics are just too good. They’re too good at everything. Please god I’m begging you let synths be bad at anything ever.
They have restricted tools that are straight upgrades over anything anyone else has.
They have basically maxed out skills. (Like, have you seen the synth skills tab? Its crazy)
They have the best survivability of anyone besides… idk maybe ravagers, crushers or fortified defenders?
They have access to every part of the ship at all times.
Sometimes they are even magically better at things than other people because??? (Why in gods name is a synthetic better at using the same defib that I was using 2 seconds ago)
If a synthetic is 10 times better at anything than anyone else then of course they arent gonna have time to RP. They are just going to use the limited time they have in a round to do what makes them useful for their team, and for synths that is everything BUT roleplaying.
Anyways yeah hard agree on most stuff, (maybe not the synths need to be paper tigers part) dont let the synth shadow council gaslight you into thinking that doing 3 surgeries at once at the frontline is the peak of CM RP.