Marines don’t have any sustain without cadelines, and you can’t get cades up fast enough on contact to work with a flanking attack, and you don’t have the metal to constantly build as you advance.
Xenos only need weeds to prep and sustain fighting, and they will always have those weeds in a few seconds. Always have tacmap to see where to concentrate forces. Virtually always have comms to coordinate maneuvers with the queen.
So what you get is an initial contact that wounds half the guys trying to flank, who stop or pull back a little to heal, then 30 seconds later all the xenos are back at full hp and attack again before anyone’s even so much as put splints on and it’s gg for that flank. You can’t carry enough metal, you can’t get the cades built quickly enough, you can’t heal people fast enough. You can’t survive a queen screech + 1 T3 with 8 guys. The only thing you can do as an actual strategy with marine forces is murderball all squads together; anything else is extremely risky and failure prone.
It’s really not an issue with cohesion, the cohesion problem will solve itself to a degree when flanks are actually survivable actions that help and work.
A year or three ago it wasn’t this bad. I used to regularly direct squads around and they were able to hold positions even against queen, one squad could even fend off queen+most T3’s for a few minutes (enough time to get more help) with only the support of the tank or apc needed.
Now? Forget it. You can’t. I don’t know for sure if it’s just a slow xeno powercreep, marine nerfs, or what, but you can’t hold flanks anymore. All you can do is murderball. Playing CIC now is basically just observer+ where the most effective thing you’re doing isn’t directing anyone but just keeping them informed.
Even if we added some kind of VR CIC thing where you can zoom around the map watching marines like you’re a ghost, with the ability to arrow point or set waypoints, and every marine had an up to date tacmap whenever they used it, I don’t think it would change anything, because I don’t think the lack of cohesion is the fundamental problem, I think it’s the inability for marines to sustain pushes without having 30 people involved that supports constantly cycling 5-6 wounded from the fight to the medics and back.
If you want to see marine flanks work, I think these are what actually need changing:
- Building faster or carrying more metal in stacks
- More survivable and dangerous sentries (possibly remove IFF on them)
- Comms that can only go down if they’re destroyed on the Almayer
- Un-nerfing marines healing themselves and reducing the amount of crippling status effects they take
- Re-adding the APC and Tank; the APC especially as it helps as a staging point and safe way to heal on a flank
- Queen screech flattening everyone on the screen, which is a straight up death sentence when its less than about 10 people
I know absolutely none of these things will happen. So it’s whatever; people want their easy stomps on flanks so that the only thing they’re ever fighting are murderballs and that’s just how this game is going to be now. Trying to get any balance changes that help marines in any form whatsoever is like pulling teeth on this server.