Winning is really easy, and can be done with little issue.
As Marines, open ground with cades you can shoot over and xenos cant walk over are your friend.
Vote for maps with a lot of destructible walls.
Then destroy ALL of them.
Xenos in caves you can’t destroy all the walls to?
Just don’t go in there, but if you must… HEDP will destroy all their walls, and stun xenos.
So just have riflemen in the front, with Smartgunners behind laying down the law, and others using B8 smartscopes to support the frontline non-iff riflemen.
Queen coming to screech?
Only the IFF guys need ease off. Let the riflemen continue the advance. If the queen doesn’t screech them, then she’ll just die to the riflemen.
As long as barricades enclose the medics, and block flanks, the xenos can’t do anything.
Slowly advance, stick together, and don’t let the xenos get close by knocking down all the walls.
- Stick Together
- Step 1.
What about xenos?
Just don’t die. If you can “not die” then you win.
Marines don’t win by “taking” things. They only lose, and it’s by attrition.
You don’t “lose” anything but your life. They lose the longer they fight.
Ammo runs out, organs get damaged, meds are depleted.
Let the marines come into the areas where they can’t use CAS, OB, nor Mortar.
Now they have to see you to attack you, and are on their own.
No cas evac, no supply drops, no “weird” retreat paths. You know exactly where they can and cannot go.
No one ever guards FOB nor comms, and the logistics of transporting metal to repair cades is a slog.
Any xeno that can break any cades, especially on flanks that aren’t the shortest path to the front are a massive blow to marines.
If the FOB is breached, but not being attacked, just have lessers waltz in and melt the loose rifle rounds, M41 ammo, flares, and MREs in that order. There’s too much buckshot for it to matter, and no one cares about the other ammo unless it’s SG.
Break an auto turret if you’re lucky.
You also don’t have to attack the FOB, but if it looks like you’re attacking the FOB, an FOB retreat may be called. This causes marines to spread out, and move in a disorganized fashion across the AO. People ARE getting left behind.
Whether it be an advance, or a fallback, the last people to move are the medics, and they usually don’t have barricades because
- Your team destroyed them because they read this far
- People don’t play com tech because that’s the job that’s stuck building FOB, or being put on comms guard duty, provided they live long enough to barb all the barricades.
Just go behind the main force, look through walls, or from a distance, and find the medics.
If you can’t hurt the medic, break his roller bed. Theres not a lot of these.
If you can fracture a medic, great work. Why?
Well he’s not going to FOB nor almeyer to get it fixed-or… if he is, marines are down a massive resource. Hope xisters cap him on his way home.
If he’s fracc-ed and splinted, he won’t easily be able to recover dead at front.
If he’s advancing or retreating, small amounts of acid will break that splint slowing the medic down or potentially causing IB.
The worst thing is a medic having to treat IB of another medic.
Crushers, ravs, boilers… stop trying to kill.
Destroy their barricades, and shoot out shrapnel.
Marines have to stop to remove shrapnel, and moving causes IB.
Just get them to hurt themselves.
Going for kills is dumb because you’re out there too long.
Just injure them to get them out of action. The kills will come.
But the ammo won’t.
The longer marines are in combat, the thinner their supplies run, and the more comfortable the marines get.
The backliners will have more chance’s to catch marines lacking, and the injuries will pile up.
Most marines take too many meds too often, and don’t pack many. Re-stocking meds is not on the “to-do” list.
Plus, how long are these barricades really going to last?
Just wear them down slowly, and build closer and closer.
You know those chokes. The tighter, the better.
And knock out power as often as possible.
It knocks out the comms towers because no one is changing those batteries… unless they are in which case, just take comms and melt the spare batteries. They’re expensive to buy replacements.
Finally, melt ALL the window frames.
Just any metal the marines can get, melt. No metal for frontline techs.
Plus a window frame is a line of sight that most xenos can’t walk through, so it’s usually detrimental to xenos.
So yeah, winning is easy. If you just do that, you win.