Thwomp's Rifleman Tier List

bait used to be believable

M85 in F
:face_with_bags_under_eyes:

2 Likes

GL is busted tho what are you wafflin about

1 Like

At this rate we’re gonna have to make a rifleman tier list uhm
Tier list.

You’re all going in f tier because all your opinions are wrong and trash

3 Likes

HPR in B?

Edit: M4RA in the same tier as HPR??

1 Like

why are those A tier pistols better than other pistols?

1 Like

While I’d hate to necropost, and I am notably not Thwomper, I think its for a handful of reasons:
M4A3: The M4A3 is a fast-firing pistol (~600rpm), which has magazines that come in HollowPoint, ArmourPiercing and Standard; While the pistols damage output is severely diminished at-range, its used pretty effectively in the case of mag-dumping any bug that gets too close.

VP78: The VP78 is a unique gun, as far as sidearms go. It does a respectable amount of damage when on burst, apparently on-par with the M41A MK2? (@BasilHerb, fact check this with your magical DPS spreadsheet, please). It also looks cooler :smiley:

1 Like

No need to worry!


FULL AUTO AP MK2 VS VP78

BURSTFIRE AP MK2 VS VP78

reference stats

Overall, yeah the VP78 is quite literally a Mk2 loaded with AP on burstfire, but with half the mag capacity (and worse scatter). It’s a good gun, and the ammo is basically infinite AP. It’s obviously worse than taking a primary weapon, but as a sidearm it’s not bad and it can hold it’s ground against pretty much any xeno.

[Never use the VP78 on singlefire]

3 Likes

Look at this nerd bringing in actual data instead of arguing with supposition.

on single is lowk a great chase weapon in a pinch

1 Like

Holy fuck I love you BasilHerb. Thank you for validating my prior-ly baseless claims <3

1 Like

If falloff and scatter werent real it be sick

1 Like

vp78s effective range is 6 tiles so it doesnt rly lower the dmg that much

2 Likes

Samson Wack, VP78 slaps on single fire especially beyond 2 tiles.

1 Like

On the topic of marine weapons - why does the M4RA feel so terrible? On paper it should be slightly better than the Mk2. No wield slowdown, better scatter, ~10% higher DPS, and no one takes the thing so you usually have a full belt of AP.

But every time I use the thing it feels slower to kill compared to the Mk2. Is the auto tracking on the Mk2’s burst just that good? Are single fire weapons not firing at full RoF because of server lag? Am I just bad??? Does anyone know?

2 Likes

You’re wrong. I’m right. Glory to the dual-wielding M4A3 with supressors. Snakes are quite solid to eat, you should try eating the venom of a cobra. Because I have. Heh. Heh. Heh.

2 Likes

The Mk2 has higher DPS on full-auto relative to the M4RA. On burstfire, the Mk2 loses by about 6-8%.

With the M4RA, missing shots is more punishing, and you also probably wont succeed in hitting the perfect 171 rounds a second since it’s semi auto, which further tips the actual DPS further in the Mk2’s favour. In addition, the M4RA has a 25-cartridge(35 with extended) magazine, compared to the 40-cartridge(60 with extended) mag for the Mk2. Less reloads means less xenos escaping and more fragging. Less of an issue with low-HP backliners, but a much more noticable one on the frontline with armoured T3s.

The M4RA wins out in more specific niches, most notably chasing and skirmishing- Survivors frag out with M4RAs.

In a CQC scenario, the Mk2 is generally easier to use. I’ve found that when I frontline and frag with M4RAs, pretty much every kill would’ve been done faster and easier with a Mk2. It’s a really good gun, but I’d take it for backlining, not frontline work- Not because it’s bad, but because it’s sister is cooler, sexier, and hotter.




6 Likes

u should play OT, spreadsheet gaming


1 Like

The problem with data like this is it doesn’t account for things like a players’ average hit ratio or more ephemereal things like how they play with the weapon. You can’t just go “yep, the VP has the same TTK as a Mk2 in ideal situations with non-moving participants and a 100% hit rate” because that literally never happens in reality.

The difference in magazine size, cooldown between shots, and overall accuracy has a huge impact. You can’t quantify the psychological impact of a constant stream of bullets creating a sense of pressure/suppression in a xeno player that makes them want to withdraw, in an excel spreadsheet. You can’t show a warrior player baiting out a VP burst while in cover then rushing in for a grab while the gun can’t even fire, in an excel spreadsheet.

Excel spreadsheets can be useful, but they have to be used while recognizing that they don’t capture the full reality of the gameplay experience. When people play the game on the other hand, they develop an heuristic ‘gamesense’ from their experience, it’s a much more comprehensive understanding.

And both can be subject to biases. Lying with statistics is just as easy as a player ‘forgetting’ their experiences contrary to their argued positions.

2 Likes

I think as long as you use it as a tool for it’s intended purpose rather than a holy grail without any other considerations, you’re fine. It’s a DPS calculator, nothing more, nothing less. You use it to figure out what ammo to use for what castes, and see how different weapons compare (under strict assumptions).

I think that if you already have a wealth of personal experience to compare to, stuff like this really helps. A bald PVT is obviously going to leave with a bunch of misconceptions about guns (e.g. M4A3 is nowhere near 600 RPM in reality), but a veteran can use these to gain good insight into how they can improve, since they have that in-game experience to cross-reference with.

I definitely got a shitload of use out of this for SG!

2 Likes