bait used to be believable
M85 in F
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bait used to be believable
M85 in F
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GL is busted tho what are you wafflin about
At this rate weâre gonna have to make a rifleman tier list uhmâŠTier list.
Youâre all going in f tier because all your opinions are wrong and trash
HPR in B?
Edit: M4RA in the same tier as HPR??
why are those A tier pistols better than other pistols?
While Iâd hate to necropost, and I am notably not Thwomper, I think its for a handful of reasons:
M4A3: The M4A3 is a fast-firing pistol (~600rpm), which has magazines that come in HollowPoint, ArmourPiercing and Standard; While the pistols damage output is severely diminished at-range, its used pretty effectively in the case of mag-dumping any bug that gets too close.
VP78: The VP78 is a unique gun, as far as sidearms go. It does a respectable amount of damage when on burst, apparently on-par with the M41A MK2? (@BasilHerb, fact check this with your magical DPS spreadsheet, please). It also looks cooler ![]()
No need to worry!
Overall, yeah the VP78 is quite literally a Mk2 loaded with AP on burstfire, but with half the mag capacity (and worse scatter). Itâs a good gun, and the ammo is basically infinite AP. Itâs obviously worse than taking a primary weapon, but as a sidearm itâs not bad and it can hold itâs ground against pretty much any xeno.
[Never use the VP78 on singlefire]
Look at this nerd bringing in actual data instead of arguing with supposition.
on single is lowk a great chase weapon in a pinch
Holy fuck I love you BasilHerb. Thank you for validating my prior-ly baseless claims <3
If falloff and scatter werent real it be sick
vp78s effective range is 6 tiles so it doesnt rly lower the dmg that much
Samson Wack, VP78 slaps on single fire especially beyond 2 tiles.
On the topic of marine weapons - why does the M4RA feel so terrible? On paper it should be slightly better than the Mk2. No wield slowdown, better scatter, ~10% higher DPS, and no one takes the thing so you usually have a full belt of AP.
But every time I use the thing it feels slower to kill compared to the Mk2. Is the auto tracking on the Mk2âs burst just that good? Are single fire weapons not firing at full RoF because of server lag? Am I just bad??? Does anyone know?
Youâre wrong. Iâm right. Glory to the dual-wielding M4A3 with supressors. Snakes are quite solid to eat, you should try eating the venom of a cobra. Because I have. Heh. Heh. Heh.
The Mk2 has higher DPS on full-auto relative to the M4RA. On burstfire, the Mk2 loses by about 6-8%.
With the M4RA, missing shots is more punishing, and you also probably wont succeed in hitting the perfect 171 rounds a second since itâs semi auto, which further tips the actual DPS further in the Mk2âs favour. In addition, the M4RA has a 25-cartridge(35 with extended) magazine, compared to the 40-cartridge(60 with extended) mag for the Mk2. Less reloads means less xenos escaping and more fragging. Less of an issue with low-HP backliners, but a much more noticable one on the frontline with armoured T3s.
The M4RA wins out in more specific niches, most notably chasing and skirmishing- Survivors frag out with M4RAs.
In a CQC scenario, the Mk2 is generally easier to use. Iâve found that when I frontline and frag with M4RAs, pretty much every kill wouldâve been done faster and easier with a Mk2. Itâs a really good gun, but Iâd take it for backlining, not frontline work- Not because itâs bad, but because itâs sister is cooler, sexier, and hotter.
u should play OT, spreadsheet gamingâŠ
The problem with data like this is it doesnât account for things like a playersâ average hit ratio or more ephemereal things like how they play with the weapon. You canât just go âyep, the VP has the same TTK as a Mk2 in ideal situations with non-moving participants and a 100% hit rateâ because that literally never happens in reality.
The difference in magazine size, cooldown between shots, and overall accuracy has a huge impact. You canât quantify the psychological impact of a constant stream of bullets creating a sense of pressure/suppression in a xeno player that makes them want to withdraw, in an excel spreadsheet. You canât show a warrior player baiting out a VP burst while in cover then rushing in for a grab while the gun canât even fire, in an excel spreadsheet.
Excel spreadsheets can be useful, but they have to be used while recognizing that they donât capture the full reality of the gameplay experience. When people play the game on the other hand, they develop an heuristic âgamesenseâ from their experience, itâs a much more comprehensive understanding.
And both can be subject to biases. Lying with statistics is just as easy as a player âforgettingâ their experiences contrary to their argued positions.
I think as long as you use it as a tool for itâs intended purpose rather than a holy grail without any other considerations, youâre fine. Itâs a DPS calculator, nothing more, nothing less. You use it to figure out what ammo to use for what castes, and see how different weapons compare (under strict assumptions).
I think that if you already have a wealth of personal experience to compare to, stuff like this really helps. A bald PVT is obviously going to leave with a bunch of misconceptions about guns (e.g. M4A3 is nowhere near 600 RPM in reality), but a veteran can use these to gain good insight into how they can improve, since they have that in-game experience to cross-reference with.
I definitely got a shitload of use out of this for SG!