What's with all the xeno overhauls lately?

SADAR isn’t really fun for anyone but the SADAR player, you don’t see that getting “redistributed”. 70% of the time if I walk towards marines as a rav I get sadar’d, permastunned and instakilled… the difference is I just think to myself “skill issue, oh well guess I’ll just wait 2 hours for the next round to respawn cause larva queue is bongwater.” I don’t make a PR to nerf sadar cause I couldn’t 1v1 it, THAT is cope.
Besides this whole thread is cope idk why you’re surprised

Rav looks cracked because every other caste relative to it is bongwater. This gets nerfed and it’s actually just a nail in the coffin for xenos

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The SADAR is unfun in the same way as stun based combat is unfun for Marines.

Being stunned and losing control of your character is frankly a unfun experience for anyone.

At least there is only one SADAR user.

yea but most of ss13 combat is centered around stuncombat
It’s not fun for either side? Then don’t just nerf it for ONE side and force the other to keep putting up with it

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“X is bad so Y should remain bad” isn’t a good argument. But yeah if it was up to me sadar would be deleted too or at least made noticeable in a crowd. lol If you really wanna make that comparison this is what losing AP range was to sadar - it’s not like ravs gonna be shit if it goes through, just won’t be able to overextend into gorillion marines solo as easily.
Rav is cracked because it is cracked. Other caste being shit is a different issue that the PR also addresses.
I know it’s turned into a cope thread but it’s just bordering on nonsense at this point.

The problem is there’s too much stuff on the X (xeno side) that’s getting nerfed while bad shit on the Y (marine side) is for the most part remaining untouched.

You already can’t overextend easily without risking death most of the time.
Besides, the PR literally said they want to increase the fling distance to force ravs to overextend futher into marines to take advantage of the prone attack… now it just means they will ALSO be punished more for that overextension.

Rav is cracked relative to other xenos, and it’s more or less one of the few things currently compensating for how lacking all other castes are. It’s all related, this is just one more log to the fire

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Even though this is a PR by DOR, who’s famous for previously “reworking” sentinel to the current sad state, this PR is not that bad.

But I feel like this is the wrong approach. Base rav, is probably the worst designed caste in the game, being, in moba terms, an escape tank. Something that can go in, use its shield\health\armor to tank quite a few bursts, slash some marines and if the things go south easily escape. That’s just a very terrible combination.

I think if base rav is getting nerfed, what should be limited is his escape first and foremost. And then something must be done to salvage some kind of a working kit for it.

And yes, it’s better if the OP-ish castes(ravager, defender, maybe crusher) get nerfed instead of something stupid like all caste full scale xeno health\armor\slash nerf. But, you know, it’s CM development we’re talking about here and just about any braindead idea would probably be accepted now as long as it’s a xeno nerf.

Im pretty sure base rav will remain the best caste even with these nerfs so ur probably exaggerating their effects.

You can, if you’re a rav dashing around constantly.

Well, devs will have to eventually realize the other caste are bad. Good changes should be done regardless of whether the game can withstand them at the moment - buffing the other t3s can come later - the only barrier to speed running that is dev approval anyway, which I’m not sure anyone asked for yet.

It’s supposed to be a bruiser and probably the best design CM has, aside from vanguard prae and hedge which are all plagued by minor issues. I dunno if you haven’t played mobas or are willingly ignoring all the similar, fun kits which work without issue.
The problem here is overtuned numbers - shield amount turned it into a tank and the extremely fast cd regain has voided any risks, so it’s usually no risk high reward with 0 thought involved. Can’t really see any problems with it’s escape if the PR gets merged - even the issue of low risk engages is fixed with the knockback to mitigate the amount of damage it can deal without exposing itself to getting btfo in the lengthened time window.

Seen enough of these to at least appreciate that massive circus tent being set up to house the idea. How many armor reworks can we squeeze in before someone deletes the stat?

I haven’t seen groups of plat marines complaing about xeno balence and demanding that their bullets gib xenos and the devs are all xeno mains. They mostly just compare kills and wait for the next round.

I haven’t seen groups of plat marines complaing about xeno balence and demanding that their bullets gib xenos and the devs are all xeno mains. They mostly just compare kills and wait for the next round.

2023-06-28_14-48-23
2023-06-28_14-48-14
This post was fact checked by real american patriots: FALSE.

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theres a lot of coping and salt in this thread lol

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9 of those results are you saying it…

bro this you?

Screenshot (233)

Screenshot (234)

(This is a joke, we are not beefing. Just a few funnies i hope)

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i haven’t even played CM for more than a couple months and its already gone from an enjoyable 2D space co op game to xenos suffering and marines getting nerfed

the last fun ‘change’ as of recent was the impaler, which stopped marines having runaway pushes and added something different to try that wasn’t already nerfed from glory but it’s gone now. i’ve seen too many paragraphs of impaler salt to see it come back

snl-saturday-night-live

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Let’s talk about xenos not able to move dead xenos now. It got merged despite all the concerns. Not to mention it was an extremely hugbox solution to a non-existent problem (with the same reasoning you can make IO’s uncappable/unkillable), now if a xeno dies on a door, you cannot close it. You cannot build on-top of the corpse. You can do nothing, it can really fuck up your defenses in some cases and now imagine if there are many corpses. Only thing you can do is to wait for marines to kindly remove them for you. These concerns were expressed. Still merged because fuck you.

God, and again, the reasoning… Important part of marine gameplay loop! What else is important? Medics and revives are important parts of marine gameplay loop, should make them unkillable and infinite. Comms are important, make them unbreakable. Cades and FOB are important, make them… you got this.

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All the points you mentioned are valid and true. I know u also mentioned dragging bodies is the only counterplay to powerful stims from queens/praes on the pr.
If marines can’t push half a screen’s worth of ground to secure/grab bodies, do they even deserve them? Probably not, not that marines grab bodies when they’re well behind human lines anyways. But that’s already been said by others, this is just redundant. They want to implement a new system that centers around xeno bodies being collected, so the game will just get railroaded towards that end regardless of the collateral.

Sadly at this point I don’t think any amount of feedback is really gonna matter anymore; devs have a vision, and it will come to pass regardless of whether anyone likes it or not.

They don’t even have PR feedbacks anymore, just links that privately submit your feedback into the void. If it ever gets taken into consideration, I certainly don’t know. At least threads here are public, so u know what devs think, if they agree, disagree or even read it or take the time to respond at all.
Honestly can’t really blame them, they do all this out of their own time. Can’t expect them to also manage community outreach on top of all the shit they do. It just means a lot of community feedback, or even some blatant issues with changes being made will probably go unnoticed/unaddressed for some time, and we’ll just have to deal with it.

No point in bringing up concerns or talking about balance anymore. This really is just cope now, I think we’re past the point of anything being taken into consideration.

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Its a good change. its a no brainer that you shouldnt be able to move xeno bodies to stash them in some pile.
All these issues you mention are extreme exaggerations of minor stuff, but yeah it kinda sucks with doors at least since ur stuck with an open tile. Then again doors have been shit for ages - its faster to slash or masterkey them than it is to open them.

Research being extremely overpowered is a separate issue altogether. Maybe someone will finally fix it if its highlighted this way.

marines can drag dead xenos, they can drag dead marines. Xenos cant drag shit, yea makes sense. I love seeing fun ideas shot down because it doesnt fit the lore, only for large nerfs to one side to pass without any thought as to how it fits the setting.

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Really hope you’re about to “redistribute” sadar, gl, sniper, scout, GL, off screen damage, OT, etc etc

Keep the same energy.

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give me github credentials to headdev acc or perms to change all numbers as I see fit and I’ll do it. Otherwise idk, complain to people responsible for approving things.
Nerfing overperformers and buffing underperformers isnt exactly a new nor controversial concept so I cant say I see whats the issue

Anyone can make a PR on the github, but for pure balance stuff I think you’re generally supposed to get maintainer approval first or else they’ll likely just deny it. But there’s no harm in just going for it and seeing what happens if you really want to change something.

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