Why in the world is a telescopic baton stronger than a machete.

A telescopic baton when extended is 45 force.

Compared to marine machete with only 35.

Is this because synth players want to have an extremely powerful melee that fits in a pocket? I thought synths weren’t supposed to be built for combat.

Why not just make synths use machetes? This is silly.

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Yes.

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IMG_2205

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Looks weird

Synths need something to defend themselves a tiny bit so you’re not a free lootbox roaming the map.

You see Synths fuck everyone up in all the movies + Alien: Isolation.

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Thank you for properly answering the question.

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Don’t forget that synthetics have melee skill, so it’s 50% stronger than a regular human using one.

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for reference:
the telescopic baton, fireaxe, and war glaive are all 45 force
behold a pale joe, and the rider’s ckey was death

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subject to change with medical reworks melee remaster

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I think synth combat is in an extremely weird spot right now. I wish there was more incentive to treat synth how I think a xeno would (totally ignoring them unless they are in the way, like they would a cade or any other inanimate object, like the movies)

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An idea a long time ago would be for Synths to be invisible unless they’re somehow negatively affecting Xenos which I think would be amazing.

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You would have to either really straighten out the whitelist then, or make most actions reveal them. Because what actions would you NOT put into “Negativly affecting xenoes”?

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Using a baton is weirder when you realize that a machete would logically be dealing more damage. It’s heavier and has an edge. Even then there’s other options for the synth, like a breaching hammer.

Synths aren’t supposed to go on solo missions. And then even if you took away their pocket fireaxe they’re not “free” (assuming they can grab some other melee weapon. like a maintenance jack.)

Synths are stronger than humans yeah, they don’t usually go murdering grown xenos.

A dainty baton deals as much damage as a breaching hammer.

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sort of a non issue imo, if you’re fighting a synth then it’s either survivors, hijack, you’re pushing the FOB, or someone’s about to get PR’d

i just think they look better than a synth carrying around an actual weapon, too. a baton makes more sense given their ‘warrant officer’ rank anyway. it having high damage comes up barely ever since most synths are usually scared to left click xenos for fear of getting their hands smacked.

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COs also get one, but they do a shit load of stamina damage because they’re meant to be a law enforcement tool. So both COs and Synths have them because there is the expectation that they’ll get absolutely obliterated for abusing them, I suppose? Might also be a remnant of department heads on other servers getting telebatons seeing as the ASO, CMO, and so on get flashes.

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Yes

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Never underestimate the Wey-Yu paper cutter, standard issue with most portable fax machines.

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funny

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have you ever been hit with a baton before by someone who knows what they’re doing and is reasonably fit?

i like to think of it as a synth wielding a baton (which, imo, looks pretty hefty) with their superhuman strength and perfect form would be about the equivalent of getting slammed with a fuckin steel mace by a knight

also walking up to someone/something and flicking the wrist to extend it, menacingly, is awesome

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I came up with idea like that. It would be mechanical to not mess with whitelist. Synth interacting with alive/revivable marines(and monkeys), breaking resin structures (eggs etc), attacking xenos, removing weeds, trying to drag a xeno, having human/xeno blood on themselfs, fixing generators, fixing comms APCs, electrifying doors, planting mines/C4, repairing sensors/comms, lasing for coords/OB/para/CAS/mortar, building cades and that is pretty much it. I probably forgot about one, or two things that give direct adventage to marines, but this would be quickly found out and fixed if that happened. Could be that some of those actions only reveal synth for a while, while others permanently, with attacking xenos, or breaking eggs being permanent.

Just walking around, fixing walls, dragging unrevivable corpses, fixing walls, essentialy what Working Joe would do is what doesn’t negatively impact xenos.


CM simply has no distinction between blunt and cutting damage. Yes, machete is sharp and against naked human it would deal nasty damage. But against xeno with chitin carapace? It would work just as a dull piece of flat metal, that isn’t that heavy. Telescopic baton that would be especially heavy at the end would deal much more blunt force focused ona small surface, breaking chitin and damaging what is underneath.

But I think Synths shouldn’t even use any melee weapons. Your average Gen2/Gen3 synth should have enough knowledge about human biology and combat skills (CQC 5) to deal with nasty marines with bare hands alone, using chokeholds and “karate” chops to disable them, instead of a telescopic baton.
And against xenos? Either use a tool, something you found lying nearby, or your bare hands. If synthflakes need a weapon that much, just give them ability to “conjure” heavy punch “item” in one of their hands.

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You do see how giving a synth a no drop inherent weapon is even stronger, right?

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