There has been a lot of discussion on the Xenomorph’s reliance on 1 player, i.e. the Queen - I think much of this has to do with a huge majority of caps coming from Queen screech. Plus cap gameplay isn’t particularly fun for either side (I think personally, but that’s my opinion).
Also: Marines have no incentive to push Xenos tactically, attrition is always on the Marine’s side. Removing caps in favor of passive Larva gen fixes that.
For those unaware, TGMC does not have caps for larva; they have huggers, and huggers can do a lot of things, but captures aren’t necessary.
Instead, they build silos to slowly develop larva points and can “psydrain” to speed this up.
Larva points are given each minute, as below:
PTS = ((1.75 + SILOS) * (marines * 0.035 * (marines_on_ship * 3 + marines_on_planet * 2)) / (1+1.75)) * (1+Hijacked*2) + BUFF
So, taking BUFF as 0, with 1 silo you have multiplier of 2.75.
With 2 silos, you have multiplier of 3.75, which translates to 36% increase in larvas.
Buff base is 0. Updates once every 5 minutes.
Changes according to:
Monitoring decides that balance is off.
There is a stalemate.
If live players are less than ghosts. Then there is BUFF = GHOSTS * 0.75
For distress, you must gain 8 points per larva. Also, at the start you gain 2 burrowed larva.
When somebody enters the game on marine side, xeno gain 3.25 larva points. Therefore stable ratio is 2 xeno to 5 marines.
Points for larva are also given via psydrain:
This ability is used on dead or dying Marines. For every Marine’s psyche drained, the Hive will gain between 30 and 90 psychic points, depending on the number of Marines spawned; and 1/8 of a larva.
Some critiques that I’ll cut off now:
1.) NOT being able to cap overextended marines removes some element of permadeath, TGMC instead lets Xenos cocoon dead marines on resin, visually disguising their body a bit and requiring marines to dig them out. Arguably even more powerful a marine-removal tool than caps, which require a facehugger on hand.
2.) Facehuggers are soul! That’s fine, we can still have Facehuggers, but they won’t serve as a mechanism for capture – more a mechanism to temporarily and (if unchecked) permanently remove marines. Impregnation still happens. They just won’t turn into a larva. Maybe hugging someone gives 1/8 of a larva, but once they’re hugged you can’t drag them UNTIL THE COMA WEARS OFF. Thats very up for discussion.
