Dying with a very high likelihood of getting revived w/o frac is better then living through a fight and being fracced.
Getting fracced means you can take roughly 10-15 minutes out of your round to fix it, needing to brave the backline aswell… or live with it, potentially snowballing into pain as splints come undone, extra fracs get applied, and being overall gimped by horrid extra slowdown even splinted… Both of these options are significantly worse then getting revived in 1-8 minutes or so, being on the front, and being healthy, ready to fight at full capacity afterwards.
Death is not that punishing for marines, unless you are perma’d. And you can take a lot of steps to avoid perma, if you just exist and make sure not to die in unusual spots or outside of groups.
Fracs on the other hand, are extremely punishing. That’s why, imo, it’s inherently worse to get fracced then to die.
So further, over time, you will die from whatever sources surround you, and it’s perfectly fine to do so, but the death won’t be NEARLY as punishing unless you have to deal with a frac, or a perma.
I do agree though, risking a perma is a lot more significant then risking a frac. But the play would be not to risk a perma to any significant degree unless you think it’s a good play and that the odds are in your favor. Deaths ≠ Perma unless you got extreme circumstances
If you add extra percent chance to miss limb targetting then it will take more slashes to bone break. If this is also based on extra RNG, then it will become more inconsistent.
One of these is a nerf, one of these is adding RNG to something that mostly isn’t RNG (and is already consistent).
(It will increase TTK because fracs are a significant contributer to paincrit, and more attacks would be dumped into chest or armored limbs. Idk how significant it would be in practice though, so maybe that point is moot, yeah.)
excerpt:
granted, as i said, theres like a 30% chance to miss and hit chest already. Although it evens out and still averages to around 4-6 slashes per frac, or 5-6 for a rouny.
post reads out like suggesting a nerf or adding bad gamefeel RNG though, idk.